Ditto (3.5e Monster)
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Ditto | |
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Size/Type: | Tiny Aberration (Shapechanger) |
Hit Dice: | 5d8+5 (27 hp) |
Initiative: | +6 (+2 Dex, +4 Improved Initiative) |
Speed: | 10 ft. |
Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
Base Attack/Grapple: | +3/-7 |
Attack: | Unarmed +1 melee (1 nonlethal) |
Full Attack: | Unarmed +1 melee (1 nonlethal) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 60 feet, transform |
Saves: | Fort +2, Ref +3, Will +4 |
Abilities: | Str 6, Dex 14, Con 12, Int 2, Wis 10, Cha 6 |
Skills: | Spot +4, Survival +4 |
Feats: | Improved Initiative, Quicken Spell-Like Ability (Transform) |
Environment: | Any land or underground. |
Organization: | As mimicked creature. |
Challenge Rating: | 5 |
Treasure: | Double Standard. |
Alignment: | Often Neutral |
Advancement: | 6-20 HD (medium) |
Level Adjustment: | — |
This thing looks like a blob of purple jelly with arm-like stubs and a poorly-drawn face. For a split second before it turns into a gigantic dragon.
Ditto are barely intelligent blobs of liquid Ethereal protomatter that have just enough sense of self to keep themselves together. They can, however, turn into other things with more sense of self, and they often do this when they are in danger or bored.
A Ditto can transform itself into almost any sort of creature, so long as it can see or remember it in great detail. They tend not to be very smart, so untrained Ditto are rarely able to remember much of anything. Ditto are prized by researchers of exotic species, because they are able to copy those creatures so perfectly and have been known to "bud" off creatures of that species.
Combat
Transform (Sp): Ditto don't have much of a form of their own, but they like to borrow others'. A Ditto can cast polymorph self as a spell-like ability at will in order to transform into a type of creature that it can see, of up to its own CR - 1 (but otherwise within the limits of the spell). It can choose to assume the shape of a specific individual, which is treated as if the Ditto had cast disguise self, using the assumed form's Disguise and Charisma. This ability lasts until dispelled, dismissed, or the Ditto is knocked unconscious or laughing.
A well-trained Ditto can also turn into a limited number of forms without having to see the creature to be copied. It may remember a number of "familiar" forms it has previously assumed equal to half its hit dice or its Intelligence, whichever is lower. If its Intelligence score is less than 3, this takes up a trick slot (as with a trick learned through Handle Animal). Otherwise, it is only restricted by its hit dice and intelligence. The Ditto needs to be continually exposed to or transformed into the creature for one week, and then it can use its Transform ability to turn into a copy of that creature without it being present.
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Alignment | Often Neutral + |
Author | Quantumboost + |
Challenge Rating | 5 + |
Environment | Any land or underground. + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Unrated + |
Size | Tiny + |
Subtype | Shapechanger + |
Title | Ditto + |
Type | Aberration + |