SRD:Celestial Giant Fire Beetle

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Celestial Giant Fire Beetle
Size/Type: Small Magical Beast (Extraplanar)
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple: +0/–4
Attack: Bite +0 melee (2d4)
Full Attack: Bite +0 melee (2d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Smite Evil 1/day
Special Qualities: Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 6
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 10, Dex 11, Con 11, Int 3, Wis 10, Cha 7
Skills:
Feats: -
Environment: Warm plains in a good aligned plane
Organization: Cluster (2–5) or colony (6–11)
Challenge Rating: 1/3
Treasure: None
Alignment: Always good (any)
Advancement: 2–3 HD (Small)
Level Adjustment:


These insects have been touched with celestial heritage. Their white carapaces are embroidered with gold patterns that illuminate an area with a 20-foot radius. The luminosity of the husks lasts for 1d6 days after removal from the beetle.

Combat

Celestial Giant Fire Beetles are quick to attack those they suspect to be evil. They usually fight in groups and try to use their numbers to flank opponents to boost their chances of hitting.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Notes

SEE WIKIPEDIA ENTRY: Beetle



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways good (any) +
Challenge Rating1/3 +
EnvironmentWarm plains in a good aligned plane +
Level Adjustment+
SizeSmall +
SubtypeExtraplanar +
TypeMagical Beast +