Trollkin (3.5e Monster)
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Trollkin
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Size/Type: | Medium Humanoid | Medium Humanoid |
Hit Dice: | 1d8+5 (9 hp) | 5d10+23 (49 hp) |
Initiative: | +1 | +2 |
Speed: | 20 ft. (4 squares) | 20 ft. (4 squares) |
Armor Class: | 20 (+1 Dex, +4 scale mail, +2 heavy shield, +3 natural), touch 11, flat-footed 19 | 23 (+2 Dex, +6 banded mail, +2 heavy shield, +3 natural), touch 12, flat-footed 21 |
Base Attack/Grapple: | +0/+3 | +3/+8 |
Attack: | Warhammer +3 melee (1d8+3/×3) or javelin +1 ranged (1d6+3) | Greataxe +9 melee (1d12+7/×3) or javelin +5 ranged (1d6+5) |
Full Attack: | Warhammer +3 melee (1d8+3/×3) or javelin +1 ranged (1d6+3) | Greataxe +9 melee (1d12+7/×3) or javelin +5 ranged (1d6+5) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | — | — |
Special Qualities: | Darkvision 60 ft., low-light vision, regeneration 1, scent | Darkvision 60 ft., low-light vision, regeneration 1, scent |
Saves: | Fort +4, Ref +1, Will -1 | Fort +8, Ref +3, Will +1 |
Abilities: | Str 17, Dex 12, Con 15, Int 10, Wis 8, Cha 7 | Str 20, Dex 14, Con 18, Int 12, Wis 10, Cha 6 |
Skills: | Craft (armorsmithing, weaponsmithing) +3 (+5 for metal), Spot +6 | Climb +8, Craft (armorsmithing, weaponsmithing) +8 (+10 for metal), Jump +8, Spot +4, Swim +9 |
Feats: | Toughness | Dodge, Endurance, Mobility, Toughness, Weapon Focus (greataxe) |
Environment: | Cold or temperate mountains, underground. | Cold or temperate mountains, underground. |
Organization: | Usually solitary, gang (2-4) or adopted within a Dwarven community | Usually solitary, gang (2-4) or adopted within a Dwarven community |
Challenge Rating: | 1 | 6 |
Treasure: | Standard coins; double goods; standard items | Standard coins; double goods; standard items |
Alignment: | Any | Any |
Advancement: | By character class | By character class |
Level Adjustment: | +4 | +4 |
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Before you stands a very stocky figure with a veridian skin, the taint of Trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same.
Trollkin are dwarf-like creatures with the blood of trolls flowing through their bodies. Extreme toughness and strength befits them, and they are surprisingly agile for their stocky build. They are averaging just an inch taller than your average Hill Dwarf, and weigh in at about 20 to 30 pounds heavier of stocky build. They have pronounced green skin and crimson eyes and live twice as long as a normal dwarf, but reach adulthood just as quickly. Surprisingly, they have not inherited the Troll's ugliness, and can hold fair Dwarven and even humanlike complexions. Because Trollkin are basically dwarves with troll-tainted bloodlines, they exhibit lawful and good tendencies as well as chaotic and evil tendencies, leaving their alignments scattered over both axis.
Combat
Trollkin, both like dwarves and like trolls, are natural fighters. They relish the thrill of battle and gear their crafts to bettering war and conflict.
Regeneration (Ex): Like with trolls, fire and acid deal normal damage to Trollkin. If they lose a limb or bodypart, the lost portion regrows in 1 day. The creature can reattach the severed member by holding it to the stump, but this requires sturdy bandaging and 1 hour.
Trollkin Battlemaster
Seasoned fighters, aided by great strength and durability, trollkin battlemasters are naturals in the battlefield. They are also often cunning in the crafts.
Trollkin as Characters
See Trollkin (3.5e Race).
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Any + |
Author | Sulacu + |
Challenge Rating | 1 + and 6 + |
Environment | Cold or temperate mountains, underground. + |
Identifier | 3.5e Monster + |
Level Adjustment | +4 + |
Rating | Undiscussed + |
Size | Medium + |
Title | Trollkin + |
Type | Humanoid + |