Wanderer (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 04:19, 21 November 2009 by 24.36.32.106 (talk)
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 19 Jun, 2009
Status: Finished
Editing: Spelling or grammar only, please.
ArticleUndiscussed.png
Rate this article
Discuss this article


Wanderer [Archetype] Prerequisites: NoneBenefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.

Archetype Feat Bonus are based on HD.

  • 1 HD: You only needs half as much food, water, and sleep compared to your race to survive.
  • 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
  • 8 HD: You become immune to disease and poison. You also gain a +4 enhancement bonus on fortitude save against spells and spell-like abilities.
  • 15 HD: You gain fast healing 10. If you already had fast healing, your fast healing increases by 10.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Facts about "Wanderer (3.5e Feat)"
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou have no home and wander the land; you are a drifter; a nomad; at home everywhere. +
TitleWanderer +
TypeArchetype +