Psychokinetic Thunderlash (3.5e Equipment)

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Revision as of 16:07, 13 November 2009 by Eiji-kun (talk | contribs)
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Author: Eiji-kun (talk)
Date Created: 11-13-09
Status: Complete
Editing: Mechanical changes on Talk please.
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An organic artificial construct composed of a rod with a long flagellum, it was developed by the uberich to supplement their psionic abilities, and bio-energy reserves, the psychokinetic firelash (known as the PK Fire for short) is actually alive. It synchronizes with psionic creatures and becomes capable of energizing its long flagellum with pyrokinetic power. The PK Fire is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

To use the PK Fire the user must be psionically focused, otherwise the whip lacks the energizing essence and acts as a standard whip. Since it is mentally bonded to the user, they can apply additional power points to produce a stronger shot. For each 2 PP spent add on an additional 1d6 fire damage to that attack, to a maximum of your manifester level.

Those who possess a bio-energy reserve can also expend a bio-energy point to send the device into overdrive, allowing the user to make one additional attack at their highest attack bonus, once per round. This additional attack does not stack with haste and similar effects.

Using a PK Fire provokes an attack of opportunity, just as if you had used a ranged weapon.

You can make trip attacks with a PK Fire. If you are tripped during your own trip attempt, you can drop the PK Fire to avoid being tripped.

When using a PK Fire, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a PK Fire sized for you, even though it isn’t a light weapon for you.

While the weapon is not magical, the burning energy is, and is subject to being negated by an antimagic field, though not power or spell resistance. Uberichs treat the PK Fire as a martial weapon.



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AuthorEiji-kun +
Identifier3.5e Equipment +
Rated ByUndead Knave +
RatingRating Pending +
TitlePsychokinetic Thunderlash +