Natural Thaumaturge (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 04:52, 23 August 2024 by Leziad (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 10th October 2022
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Natural Thaumaturge [General] You have acquired a druidic relics, allowing you access to certain divine spells.Prerequisites: Occultist Implement class feature, Skill Focus (Knowledge Nature)Benefit: You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells.

Whenever you gain a new spell level, you may select a new spell for that spell level with the same restriction as above. Finally you gain Knowledge (Nature) as a class skill. Special: A battle host occultist who takes this feat simply uses their panoply bond as their natural implement, however it must be made of a natural material.


Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4512 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteOccultist Implement class feature + and Skill Focus (Knowledge Nature) +
RatingUndiscussed +
SummaryYou have access to a limited number of natural divine spells. +
TitleNatural Thaumaturge +
TypeGeneral +