SRD5:Green Hag

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Disambiguation.png
Hag exists in other D&D editions see:

Hag (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Green Hag [SRD5 OGL/CC-BY][1] [2] [3] [4]
Medium Fey (Hags, Green Hags), Neutral Evil
Armor Class: 17
Hit Points: 82 (11d8+33)
Speed: 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 13 (+1) 14 (+2) 14 (+2)
Skills: Arcana +5, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Draconic, Sylvan
Habitat: Feywild, Forest, Hill, Swamp
Plane: Feywild
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Amphibious. The hag can breathe air and water.

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no matierial components:
At will: dancing lights, minor illusion, vicious mockery

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sound can tell they are imitations with a successful DC 14 Wisdom (Insight) check. 

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 13 (2d8+4) slashing damage.

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For expample, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC Intelligence (Investigation) check to discern that the hag is disguised.

Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentration on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.


End of the SRD5 material

Unofficial Description: A green hag's true appearance is that of an aged, sickly {{srd5lc|Humanoid|} with long white hair and a slightly green tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.

Found in Adventures[edit]


List of Green Hags[edit]

(1 official and unofficial Green Hags)

Sources and Notes[edit]

  1. SRD5:
  2. Wizards RPG Team (September 2014). Monster Manual. (5e 2014) Wizards of the Coast. ISBN 978-0786965618. p. 177.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. habitat (Feywild) - user:Rlyehable (unofficial)

Back to Main Page5x5eMonsterFeyHag

SRD5 Content

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Facts about "Green Hag"
AlignmentNeutral Evil +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval3 +
Canontrue +
Challenge Rating3 +
Creature NameGreen Hag +
Experience Points700 +
FeaturesAmphibious +, Innate Spellcasting +, Mimicry +, Claws +, Illusory Appearance + and Invisible Passage +
HabitatFeywild +, Forest +, Hill + and Swamp +
Hit Dice11d8+33 +
Hit Points82 +
NameGreen Hag +
PlaneFeywild +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeMedium +
SortTextHag Green +
SubtypeHag + and Green Hag +
TypeFey +