SRD5:Mage (NPC)

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Revision as of 15:33, 12 February 2024 by Rlyehable (talk | contribs) (Habitat)
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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Mage [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid (Any Race), Any Alignment
Armor Class: 12 (15 with mage armor)
Hit Points: 40 (9d8)
Speed: 30 ft.
STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)
Saving Throws: Int +6, Wis +4
Skills: Arcana +6, History +6
Senses: passive Perception 11
Languages: Any four languages
Habitat: Urban
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3
Spellcasting. The mage is an 9th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (3 slots): cone of cold

Actions

Dagger. Melee Weapon Attack|Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.


Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Sources and Notes

  1. SRD5:
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Mage (NPC)"
AlignmentAny Alignment +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval6 +
Canontrue +
Challenge Rating6 +
Creature NameMage +
Experience Points2,300 +
FeaturesSpellcasting +, Dagger + and {{{feature1}}} +
HabitatUrban +
Hit Dice9d8 +
Hit Points40 +
NameMage +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeMedium +
SortTextMage 5e +
SubtypeAny Race +
TypeHumanoid +