Carib (5e Race)

From Dungeons and Dragons Wiki
Revision as of 10:07, 28 June 2023 by Eiji-kun (talk | contribs) (Created page with "{{author |author_name=Eiji-kun |date_created=6-28-23 |status=Complete }} == Carib == {{...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 6-28-23
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Carib

Are you gonna eat that?
—Smiley J, Professional Body Disposal Services

The 3.5e Carib race updated for 5e.

It is said that there was once a small island of humans who became threatened by the growing power of outside forces. Bullying turned to violence, and violence turned to war, but the island's inhabitants had no chance and their opponents were as powerful as they were cruel. As their numbers dwindled and the war transformed into a genocide, a small village of survivors made a pact with the Doresain, King of Ghouls. For the survival of their people they desired to acquire the strength of their enemies, and so the wish was granted. Their bodies were twisted, their souls tainted, and a great hunger filled them soon. When one of the enemy warriors fell in battle and the carib survivors leaped upon him their purpose was finally known, for after the grisly feast which occurred on the still-warm body they gained the warrior's strength. And then another. And another. At the end of only three months the genocide had reversed itself and only the carib remained. They returned to their island, but they continued to hunger, and the hunger did not abate through the generations.

Description

The carib look like humans with often more wild features and unkempt hair, slightly gray pallor, wide eyes, and more importantly a mouth full of sharp shark-like teeth. Their teeth are replaced constantly like the sharks they resemble, and are perfect for cutting through human flesh and bone. They trend toward thin lankier forms with pronounced spines and other bones, but are by no means undead.

Height & Weight
Species Base Height Height Mod Base Weight Weight Mod Average
Carib 4'8" +2d10 110 lbs. x (2d4) lbs. 5'7", 160 lbs

Carib Psychology

The carib live a split life these days. After the carnage, many carib were horrified at what they had become while others delighted in their success. The carib thus split, leaving vile demon worshiping carib on their island and regretful but hungry exiles to walk the earth. As time passed and the island's location was forgotten with time caribs became villains, often confused with actual ghouls, and most legends claim they were an island of undead to begin with. For some, they carry on the dark traditions of their ancestors while others either reject them, or are unaware until they come of age and gain the hunger for sentient flesh. As such their personalities can vary, but all come off as predatory and threatening regardless if they mean to or not.

Territories

The carib race has spread out over time into human lands everywhere, but many prefer tropical areas as their original homeland.

Carib Adventurers

Carib sometimes keep on the move to prevent from getting a reputation amongst the populace and bringing misfortune to themselves. So long as they take care to hide their mouths they can easily pass for human.

Carib Names

Carib have names typical for humans.

Carib Traits

Carib

Creature Type. Humanoid
Ability Score Increase. Increase one ability score by 2 and another one by 1, or increase three different ability scores by 1. 
Age. 14-75
Alignment. Carib can be any alignment, but they tend to trend towards chaos and their diet makes good alignments difficult.
Size. Your size is Medium.
Speed. Your base speed is 30 feet.  
Darkvision: Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. 
Demon Blooded. Carib may count their alignment as evil when beneficial, regardless of their actual alignment or type. For example, a lawful good carib could pick up a +1 unholy longsword and not take negative levels, or cast evil spells, though doing so may ultimately push their actual alignment towards evil or break any oaths. 
Feed the Hunger. In battle, you can throw yourself into a vicious feeding frenzy. You can make a normal bite attack and turn it into a feeding bite as a bonus action. It deals its normal damage and you gain temporary hit points (minimum of 1) equal to your Constitution modifier. Normally can't use this trait again until you finish a short or long rest. However it can be used at will against creatures with Intelligence of 6 or higher. 
Iron Stomach. You have resistance against poison damage and advantage on saves against disease and poison, but only against ingested hazards. You can obtain sustenance from raw meat. 
Terrifying Smile. You have proficiency in Intimidation checks.
Languages. You can speak, read, and write Common and one other language





Back to Main Page5eRaces

Eiji-kun's Homebrew (5627 Articles)
Eiji-kunv
Facts about "Carib (5e Race)"
Ability ModsIncrease one ability score by 2 and another one by 1, or increase three different ability scores by 1. +
AuthorEiji-kun +
Canontrue +
FeaturesAge +, Alignment +, Size +, Speed +, Darkvision 60 +, Bite +, Demon Blooded +, Feed the Hunger +, Iron Stomach +, Terrifying Smile + and Languages +
Identifier5e Race +
Is Racetrue +
Race NameCarib +
RatingUndiscussed +
SizeMedium +
SummaryMan-eating humans with sharp shark-like teeth and a craving for flesh. +
TitleCarib +
TypeHumanoid +