Fighting Style (5e)
Contents
- 1 Archery
- 2 Blessed Warrior
- 3 Blind Fighting
- 4 Close Quarters Shooter
- 5 Defense
- 6 Druidic Warrior
- 7 Dueling
- 8 Interception
- 9 Great Weapon Fighting
- 10 Mariner
- 11 Protection
- 12 Tunnel Fighter
- 13 Superior Technique
- 14 Thrown Weapon Fighting
- 15 Two-Weapon Fighting
- 16 Unarmed Fighting
- 17 Sources and Notes
Archery
[1] You gain +2 bonus to attack rolls you make with ranged weapons.
This style is used by: Fighters, Rangers
Blessed Warrior
optional fighting style
[2] You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.(unofficial summation)
This style is used by: Paladins
Blind Fighting
optional fighting style
[2] Being unable to see a creature doesn’t impose disadvantage on your attack rolls against it, provided the creature isn’t hidden from you..(unofficial summation)
This style is used by: Fighters, Paladins, Rangers
Close Quarters Shooter
[3] You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.This style is used by: Fighters, Paladins, Rangers
Defense
[1] While you are wearing armor, you gain a +1 bonus to AC.
This style is used by: Fighters, Paladins, Rangers
Druidic Warrior
optional fighting style
[2] You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.(unofficial summation)
This style is used by: Rangers
Dueling
[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
This style is used by: Fighters, Paladins, Rangers
Interception
optional fighting style
[2] When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.(unofficial summation)
This style is used by: Fighters, Paladins
Great Weapon Fighting
[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
This style is used by: Fighters, Paladins
Mariner
[4] As long as you not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class.This style is used by: Fighters, Paladins, Rangers
Protection
[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
This style is used by: Fighters, Paladins
Tunnel Fighter
[3] You excel at defending narrow passages, doorways, and other tight spaces...This style is used by: Fighters, Paladins, Rangers
Superior Technique
optional fighting style
[2] Gain a maneuver. Gain one Superiority Die (see Battle Master).(unofficial summation)
This style is used by: Fighters
Thrown Weapon Fighting
optional fighting style
[2] You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.(unofficial summation)
This style is used by: Fighters, Rangers
Two-Weapon Fighting
Also see: SRD5:Two-Weapon Fighting |
[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
This style is used by: Fighters, Rangers
Unarmed Fighting
optional fighting style
[2] Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.(unofficial summation)
This style is used by: Fighters, Paladins, Rangers
Sources and Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Tasha's Cauldron of Everything. (5e 2014) Wizards of the Coast. ISBN 9780786967025. p. 41-42, 52-53, 57.
- ↑ 3.0 3.1 Wizards RPG Team (1 August 2016). UA Underdark Characters. (5e 2014) Wizards of the Coast. . Unearthed Arcana
- ↑ Wizards RPG Team (8 November 2015). UA Waterborne v3. (5e 2014) Wizards of the Coast.
- UA: Unearthed Arcana Rules are "DM optional" and not permitted in Adventure League play.