Aelyra (3.5e Sourcebook)/BC/SeaWitch
Sea Witch
The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.
Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp
Level | BAB | Saving Throws | Special | Spells per Day | ||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | Can | 1st | 2nd | 3rd | ||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Spellcasting | 4 | 2 | — | — | |||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 5 | 3 | — | — | ||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 6 | 4 | 2 | — | ||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 6 | 5 | 3 | — | ||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | 6 | 6 | 4 | 2 | ||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 6 | 6 | 5 | 3 | ||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Spellcasting: Once between the time the sun sets, the sea witch may spend an hour preparing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You prepare 7 spells up to the highest tier you can cast, and 4 Cantrips. To cast a prepared spell, you must expend a Spell Charge. When you prepare spells, you lose all Spell Charges, and then gain a number of Spell Charges equal to your Wisdom Modifier plus the Sea Witch's Level. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast, up to a maximum of your level.
Cantrips:
- Spark, Ice Bolt, Gust, Geyser, Curse of ???
1st Tier
- Basic: Cure Wounds, Dispel Magic, Locate Object, Sea Monster Form I, Summon Sea Monster I, See Invisibility, Blessing of the Sea, Bestow Curse, Remove Curse
- Advanced: Flood, Chameleon, Lightning Bolt, Sleep, Hideous Laughter, Disguise Self, Cone of Cold, Entangle, Submerge, Crushing Waves, Ink Cloud, Float, Endure Elements, Fog Cloud, Gust of Wind, Charm Person, Invisibility