Haunted Telekinesis (3.5e Feat)
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Haunted Telekinesis [General]
You have ghostly hands which bothers you, you can make them do useful stuff though.Prerequisites: Must be able to cast 1st level necromancy spells.Benefit: You gain an Haunted Oracle CursePathfinder, using your character level as your curse level. If you are an oracle with the haunted curse, you count as 2 levels higher for the purpose of receiving the benefit of that curse.
Additionally you may treat the following telekinesis-based spells as necromancy when beneficial: head explodePathfinder, mage hand, telekinesis and other versions of those spells (such as greater or partial versions).
Special: You cannot take this feat if you have the Haunted flaw.
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Must be able to cast 1st level necromancy spells. + |
Rating | Undiscussed + |
Summary | You gain the haunted curse and treat some telekinesis-like feats as necromancy spells. + |
Title | Haunted Telekinesis + |
Type | General + |