Blade of Mystery (3.5e Equipment)
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Blade of Mystery[edit]
Price: | 2,400 gp |
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Body Slot: | Held |
Caster Level: | 10th |
Aura: | Faint Conjuration |
Activation: | See Text |
Weight: | 5 lbs; see text |
What's in the sheath?
A sheathed blade about the size of a longsword and weighing 5 lbs, it cannot be drawn until initiative is rolled or you are otherwise in a stressful situation. However, you automatically benefit from Quick Draw with this weapon. Upon drawing the weapon it adopts a random size and strength as shown below.
1d8 | Weapon | Effect | Category |
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1 | Shiv | 1, 20/x2 | Light |
2 | Dagger | 1d4, 19-20/x2 | Light |
3 | Shortsword | 1d6, 19-20/x2 | Light |
4 | Longsword | 1d8, 19-20/x2 | One-Handed |
5 | Bastard Sword | 1d10, 19-20/x2 | One-Handed |
6 | Greatsword | 2d6, 19-20/x2 | Two-Handed |
7 | Fullblade | 2d8, 19-20/x2 | Two-Handed |
8 | Magic Blade | 2d10+1, 18-20/x2 | Light, One-Handed, and Two-Handed |
The blade of mystery is innately masterwork. If enhanced, the enhancement applies to all forms of the blade it creates, and by default counts as a longsword. A result of 8 draws a glowing lightsaber that deals the listed damage and has a +1 enhancement bonus (or +1 greater than any current enhancement). Any proficiency with martial bladed weapons grants proficiency with all weapons generated by this item. One minute after the stressful situation ends, it automatically teleports back to its sheathe as a non-action.
Prerequisites: Craft Magic Arms and Armor, spiritual weapon.
Cost to Create: 1,200 gp, 96 EXP, 2 days.
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