Talk:Super Warrior (5e Feat)
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Revision as of 02:31, 5 December 2019 by Iskerbabble (talk | contribs)
Balance
A good start would be removing the hit dice expenditure, make it cast as per the spell, and make it once per long rest. Compare with Drow High Magic and Wood Elf Magic. --Ghostwheel (talk) 23:08, 4 December 2019 (UTC)
- I'm cool with once per long rest. The only thing that bothers me is the concentration, since enlargement doesnt really come with a lot of benefits in combat besides the 1d4. Plus since the character would most likely be a fighting class, he would be in the action, and either be forced to make several small checks, or if up against a big bad, one large check. One fail, and the character has wasted and action, a one use ability, and take damage all in one turn.
- What im saying is, when it can only be used on the character, and only be enlarged, it loses a lot of its utility power. And in combat, it has very little benefit if used to the letter. They will only gain a 1d4 on all attack for a minute, what is broken about that. - Iskerbabble (talk)