Hammer of Stopped Time (3.5e Equipment)
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Hammer of Stopped Time
Price: | 30,312 gp |
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Body Slot: | Held |
Caster Level: | 15th |
Aura: | Strong Transmutation |
Activation: | Use-activated |
Weight: | 5 lb |
This large brass warhammer is covered with strange gears and pipes. If thou art worthy to touch this, it can imprison your opponents outside of time with the mighty cry of "STOP!".
The Hammer of Stopped Time is a +1 warhammer composed of an unknown brass-like metal which seems to be impervious to age or rust, as if it had the Aeon Nix enhancement for free. Most creatures cannot even wield it, for one must succeed on a DC 20 Will save to even pick up the weapon as it is under a form of sanctuary that prevents it being touched. On a failed save the weapon is untouchable until you next level, or 1 week has passed (whichever is shorter). However if you are a cleric or paladin with a lawful alignment, you need not make the save.
Those who can wield the weapon gain the ability to smite as a paladin of their level 1/day, or increase the amount of smiting they have by +1. Smiting with this weapon works on all non-lawful creatures. In addition to a normal smite attack, you can transform your smite into a Time Smite. Instead of smite damage the creature must make a Will save DC 10 + 1/2 HD + your highest ability modifier or be frozen in time as per temporal stasis for 1d4+1 rounds. On a successful save they are frozen for 1 round. Once they are freed with either result they are immune to further Time Smites for 5 rounds.
You can also consume a smite attempt to give yourself the benefit of clockstopper with a caster level equal to your character level, or to grant yourself a reroll on a save against a time effect such as slow or temporal statis as a free action, even if you would be otherwise unable to act. You can only reroll a save against a single effect once per effect.
Prerequisites: Craft Magic Arms and Armor, clockstopper, temporal stasis.
Cost to Create: 15312 gp, 1200 EXP, 30 days.
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