Otherworld Apostle (5e Class)
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Otherworld Apostle
Since you were a child, you can vaguely recall a dream that has visited you. This recurring story in your mind may go years without an installment, but somehow it has always felt more real than any other dream. More recently, you've noticed this dream is becoming reality; the setting is different, the enemy more real, but your power is the same. What the source of this power is, you are not sure, but as it continues to grow, you decided to begin training yourself in its use.
A Dream Unlike Any Other
Many children dream of heroism, grand adventures, vanquishing foes, and seeing incredible and fantastical sights. For you, these dreams have felt like a second life you've lived - as though you have only seen another side of yourself when you closed your eyes. Your dreams may be different from others, but surely they are dreams. Impossible landscapes or geography, odd rules of physics or magic, creatures born of a child's imagination that lacks the boundaries experience will set; the lands of your mind are your own... Only, you've begun to grow into the person you dreamt to be. In flashes, bare instants, you've seen that you are capable of the same things awake as you are asleep. Perhaps you've called a small object to your hand from across a room, or you've nearly fallen and your body righted itself before you realized. The person you are in your dreams has begun to overtake you, and suddenly you can remember this recurring dream in vivid detail.
Creating an Otherworld Apostle
When creating an otherworld apostle, consider the dream you wish your character to embody. Are they a great hero drawing power from the stars, or a brutal warrior who slays others like them? Is their world like yours, or is it full of layers within your dreams that make no sense at all? What has been the goal of your dreams? Who was your enemy and how did you fight or escape them? Do you think this world in your mind is real, and what would it mean for the other planes if it was?
Quick Build
To quickly create an otherworld apostle, first make Wisdom your highest ability score, followed by Strength. Next, choose the Folk Hero background.
Class Features
As a Otherworld Apostle, you gain the following class features.
Hit Points
Hit Dice: 110 per Otherworld Apostle level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 110 + your Constitution modifier
Proficiencies
Armor: Light, Medium
Weapons: none
Tools:
Saving Throws: Strength, Wisdom
Skills: Choose from Athletics, Acrobatics, Stealth, Perception, Survival, Performance.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- A set of clothes you've made that mirrors your dream self.
- An Explorer's Pack
- Your choice of Leather armor or a Chain Shirt
The Otherworld Apostle
Level | Proficiency Bonus |
Features | Dream Strike |
---|---|---|---|
1st | +2 | Otherworldly Weapon, | - |
2nd | +2 | Knowledge of The Eternal, Spirit Incantations | - |
3rd | +2 | Soulbringer Legacy | 1d6 |
4th | +2 | Ability Score Increase | 1d6 |
5th | +3 | Extra Attack | 2d6 |
6th | +3 | Spirit Torch, Incantations | 2d6 |
7th | +3 | Greater Spirit Ally | 3d6 |
8th | +3 | Ability Score Increase | 3d6 |
9th | +4 | Legacy Feature | 4d6 |
10th | +4 | Wrath Of The Mana | 4d6 |
11th | +4 | Knowledge of The Eternal, Incantations | 5d6 |
12th | +4 | Ability Score Increase | 5d6 |
13th | +5 | Heart of Substance | 6d6 |
14th | +5 | Legacy Feature | 6d6 |
15th | +5 | Greater Detect Spirits, Incantations | 7d6 |
16th | +5 | Ability Score Increase | 7d6 |
17th | +6 | Legacy Feature | 8d6 |
18th | +6 | Ability Score Increase | 8d6 |
19th | +6 | 9d6 | |
20th | +6 | Knowledge of The Eternal, Mana's Avatar | 9d6 |
Otherworldly Weapon
At 1st level, you gain the ability to summon the weapon of your other self. You are proficient with this weapon, and it is bound to you. If you are disarmed or lose it, you can use a bonus action to call it to your hands. You choose one of the following options for this feature:
- A ranged weapon with a size and shape of your choosing. If you consider it small, it has the Light property, a range of 80/320, and deals 1d6 of either bludgeoning, piercing, or slashing damage. If you consider it large, it has the Two-handed property, a range of 150/300, and deals 1d12 of either bludgeoning, piercing, or slashing damage. Consult with your DM to create the weapon and apply any other pertinent weapon properties.
- A melee weapon with a size and shape of your choosing. If you consider it small, it has the Light property and deals 1d6 of either bludgeoning, piercing, or slashing damage. If you consider it large, it has the Two-handed property and deals 1d12 of either bludgeoning, piercing, or slashing damage. You may wield two of a small melee weapon. Consult with your DM to create the weapon and apply any other pertinent weapon properties.
- A melee weapon and a shield with a size and shape of your choosing. You are proficient with this shield, as you are with the weapon, and it is bound to you like the weapon. This weapon has the Versatile property and deals 1d8 in one hand or 1d10 in two hands, and you must choose between bludgeoning, piercing, or slashing damage.
Waking Mission
Also at 1st level, you must choose a Waking Mission, which are described at the end of this class. They are
<- subclass name ->
{{#set: Features= <- subclass introduction ->
Author | Max7238 + |
Canon | true + |
Features | Otherworldly Weapon + |
Hit Die | 1d 10 + |
Identifier | 5e Class + |
Length | 20 + |
Rating | Undiscussed + |
Save | Strength + and Wisdom + |
Skill | Athletics +, Acrobatics +, Stealth +, Perception +, Survival + and Performance + |
Summary | You've seen visions from another reality, and power from it has begun to manifest. + |
Title | Otherworld Apostle + |