Hellfire Scarecrow (3.5e Monster)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Hellfire Scarecrow | |
---|---|
Size/Type: | Medium Undead |
Hit Dice: | 8d12 (52 hp) |
Initiative: | +6 |
Speed: | 0 ft., Fly 20 ft. (poor) |
Armor Class: | 16 (+2 Dex, +4 Natural), touch , flat-footed |
Base Attack/Grapple: | +4/ |
Attack: | Claw +8 melee (1d6+5) or Hellfire Bolt +6 ranged touch (6d6) |
Full Attack: | 2 Claws +7 melee (1d6+5) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Dark Grasp, Hellfire Bolt, Hellfire Grasp |
Special Qualities: | Constructed, DR 5/Good, Fast Healing 1, Immunity to Fire, Undead Trait |
Saves: | Fort +2, Ref +4, Will +7 |
Abilities: | Str 16, Dex 14, Con —, Int 6, Wis 13, Cha 18 |
Skills: | |
Feats: | Improved Initiative, Weapon Focus (Claw), Ability Focus (Dark Breath) |
Environment: | |
Organization: | |
Challenge Rating: | 5 |
Treasure: | |
Alignment: | |
Advancement: | |
Level Adjustment: |
'
While normally immobile a hellfire scarecrow can unfold two large bat wings made of material and flesh from it back, allowing to fly to reposition.
Combat
Hellfire Bolt (Su): A hellfire scarecrow is able to project a bolt of hellfire as a standard action, making a ranged touch attack within 120 feet. If it successfully strike a creature with it hellfire bolt, it deal 6d6 hellfire damage.
:
:
Back to Main Page → 3.5e Homebrew → Monsters
Leziadv |
---|