Maximize Potential (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
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Maximize Potential
Crazy Gadget (Boost)
Level: 6
Prerequisite: Needs two Crazy Gadget maneuvers
Initiation Action: Swift
Range: Touch
Target: One consumable
Duration: 1 round or until discharged
Saving Throw: None

With a drop of chemical X, you supercharge your espresso. One shot of this and you will never sleep again.

You enhance a potion or an alchemical weapon to have the maximum possible effect as if affected by Maximize Spell. If the item has a caster level, the caster level becomes your initiator level if higher. The item must be used within 1 round, or the effect is wasted. It does not function on maneuvers that act like consumables such as maneuvers from this discipline, but it can augment any consumables used in the process.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrazy Gadget

Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryYou enhance one consumable to have the maximum possible effect. +
TitleMaximize Potential +
TypeBoost +