Hypersphere (3.5e Spell)

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Author: Leziad (talk)
Date Created: 19th August 2019
Status: Finished
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Hypersphere
Conjuration (Teleportation)
Level: Psychic 5
Components: V, S
Casting time: 1 Round
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius spread
Duration: Concentration + 1 Round
Saving Throw: Reflex Negate
Spell Resistance: No

The Chronokinetic Kristine was fond of bending and twisting space like pretzel, eventually learned how to trap others within space bent onto itself.

As you cast this spell you select a point in space, you cause the around that point to collapse into a small sphere which appears in your hand. All creatures and object caught in the area are sent to a collapsed space, with a successful Reflex save negating the effect. The hypersphere appears in your hand, if disarmed or discarded the spell immediately end. The caster is immune to effect of her own hypersphere. As long as it in her hand, the caster she may attempt to trap another creature within close range as a free action once per round, the target is allowed a Reflex save to avoid that fate.

Once collapsed, the space become virtually infinite, trapping each creature in the area into a endless bright void. The trapped creatures are individually trapped and unable to escape or interact with each other, however they may still act as they wish during their turn otherwise. A [teleportation] effect can allow a creature to escape an hypersphere with a 50% failure chance, if it succeed, the escapee is dealt 1d6 nonlethal damage per two caster level as their body harshly re-enter normal space.

Once the spell end, the hypersphere implode upon itself, freeing each creature imprisoned within. The freed creatures appear in the closest unoccupied space that can support them of the hypersphere. Upon returning the creature suffer from intense vertigo, leaving them dazed for 1 round and dazzled for 1 minute. The caster may project the sphere within close range as standard action, ending the spell upon impact.

If the sphere encounter an antimagic field or dimension anchor it violently collapse, dealing 1d6 damage per two caster level to the caster and all creatures trapped within the sphere, freeing them in the process. If the caster somehow become trapped into her own hypersphere, it collapse in the same way as well.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPsychic

Leziad's Homebrew (4520 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelPsychic 5 +
RangeClose +
RatingUndiscussed +
SchoolConjuration +
SubschoolTeleportation +
SummaryYou fold space into a ball, which can be used to capture pokemon opponents. +
TitleHypersphere +