Chaos Dimension (3.5e Spell)
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Conjuration [Chaos] | |
Level: | Dark Insight 5 |
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Components: | V, S |
Casting time: | 1 round |
Range: | 0 ft |
Area: | 40 ft radius |
Duration: | Concentration + 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
The floor is liquid, your hand is bleeding copies of yourself, and you're pretty sure your grapple score just burst into flames. All in all, another Tuesday at Eiji's house.
You draw a fragment of the Far Plane down and impose it on the prime material. Once cast, it remains fixed on a point in space centered on the caster's original position. The edges of the bubble are obvious, semi-transparent and foggy. Within all are subject to random environmental effects. Roll 1d100 on the 100 Far Realm Occurrences chart to determine what occurs in the area. No one, not even the caster, is immune but the caster does get a +4 bonus on saving throws and checks against effects from this spell.
You can reroll the 1d100 check by focusing as a 1 round action, so long as you are still within the area of effect. This still counts as concentrating for the purposes of duration.
Madness Cost: 3
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Dark Insight Spells
Eiji-kunv |
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Article Balance | Unquantifiable + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Chaos + |
Identifier | 3.5e Spell + |
Level | Dark Insight 5 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Summary | Impose the insanity of the Far Realm onto the material plane in an area. + |
Title | Chaos Dimension + |