Telekinetic Catch (3.5e Maneuver)
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Mental Grip (Counter) | |
Level: | 3 |
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Prerequisite: | One Mental Grip Maneuver |
Initiation Action: | Immediate Action |
Range: | Personal (See Text) |
Target: | You (See Text) |
Duration: | Instantaneous |
Saving Throw: | Fortitude Negate (See Text) |
He raised his gun and fired a bullet straight at his face, but he just raised his hand and caught it. "Need to work on your aim." He said, giving a satisfied smirk.
You telekinetically catch an attack directed at you, harmlessly catching it in your grasp. You make an attack roll using opposed by the attacker's own attack roll, if successful you catch the attack (or deflect it if it was harmful to touch). If it the attack was a thrown weapon or ammunition you may catch the ammunition or weapon, both you and it undamaged. If you catch a melee weapon attack, your opponent must make a Fortitude save or be disarmed if possible.
If you expend your psionic focus while initiating this maneuver you gain a +10 bonus on your opposed attack roll. You may forsake this bonus to attempt to catch an attack directed at any ally within close range.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Mental Grip
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Discipline | Mental Grip + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | You catch an attack aimed at you, or an ally if you expend your psionic focus. + |
Title | Telekinetic Catch + |
Type | Counter + |