Hotfoot (3.5e Spell)
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Evocation [Fire] | |
Level: | Bard 0, Ki Master 0, Shugenja (Fire) 0, Sorcerer/Wizard 0, Wu Jen (Fire) 0, Sorcerer/Wizard 0 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 15 ft |
Effect: | One ray of embers |
Duration: | 1 round |
Saving Throw: | None |
Spell Resistance: | Yes |
A thin red beam shoots from your finger and hits at their feet. Dance boy dance!
Make a ranged touch attack at one creature's feet in range. The ray causes the ground under a target to heat up. The target must move at least 10 feet this round, or take 1d4 fire damage at the end of their turn. If they move they don't take any damage.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
This spell can be used to catch fire to flammable objects.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Fire + |
Identifier | 3.5e Spell + |
Level | Bard 0 +, Ki Master 0 +, Shugenja (Fire) 0 +, Sorcerer/Wizard 0 + and Wu Jen (Fire) 0 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | You give them the ol' hotfoot, forcing the target to move or take damage. + |
Title | Hotfoot + |