Sobering Skeletal Stillness (3.5e Spell)
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“ | Chortling like a man possessed, the necromancer contorts his hands into unnatural positions, emitting dreadful crackling sounds of bones grinding against one another. A black aura surrounds his victim, and the sounds of crepitace now come from two... | ” |
If the victim fails their saving throw, they are Helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still effected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not).
Back to Main Page → 3.5e Homebrew → Sourcebooks → Tome of Necromancy → Necronomicon
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Facts about "Sobering Skeletal Stillness (3.5e Spell)"
Identifier | 3.5e Spell + |
Rating | Unrated + |
Title | Sobering Skeletal Stillness + |