Xenophile (3.5e Prestige Class)

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Author: [[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]])
Date Created: September 27, 2009
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Xenophile

The things I've seen... You've no idea the things I've seen! Or... how they've changed me...
—Zenlo, Gnome Xenophile

<-fluff about this prestige class->

Becoming a <-class name->

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: Any non-Good, non-Lawful.
Base Attack Bonus: +3
Skills: Craft (Xenotechnology) 8
Feats: Endurance, Toughness
Special: Must have collected at least five objects originally created by creatures of the Xenotheric subtype.

Table: The Xenophile

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will>
1st +0 +2 +0 +2 Altered Metabolism, Resistance
2nd +1 +3 +0 +3 Bio-Energy Pool, Xeno Soul Bonus Feat or +1 level of existing class
3rd +2 +3 +1 +3 Improved Resistance, Unnatural Form Bonus Feat or +1 level of existing class
4th +3 +4 +1 +4 Bonus Xenotheric Feat, Mutable Flesh
5th +3 +4 +1 +4 Perfect Form, Telepathy Bonus Feat or +1 level of existing class
Class Skills (<-number of skill points->
Property "Skillpoints" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
+ Int modifier per level.

{{Property-Link|SRD:Balance Skill|skill|Balance]] (Dex), {{Property-Link|SRD:Bluff Skill|skill|Bluff]] (Cha), {{Property-Link|SRD:Climb Skill|skill|Climb]] (Str), {{Property-Link|SRD:Concentration Skill|skill|Concentration]] (Con), {{Property-Link|SRD:Craft Skill|skill|Craft]] (Int), {{Property-Link|SRD:Decipher Script Skill|skill|Decipher Script]] (Int), {{Property-Link|SRD:Disguise Skill|skill|Disguise]] (Cha), {{Property-Link|SRD:Forgery Skill|skill|Forgery]] (Int), {{Property-Link|SRD:Intimidate Skill|skill|Intimidate]] (Cha), {{Property-Link|SRD:Jump Skill|skill|Jump]] (Str), {{Property-Link|SRD:Knowledge Skill|skill|Knowledge]] (Arcana) (Int), {{Property-Link|SRD:Knowledge Skill|skill|Knowledge]] (The Planes) (Int), {{Property-Link|SRD:Listen Skill|skill|Listen]] (Wis) {{Property-Link|SRD:Profession Skill|skill|Profession]] (Wis), {{Property-Link|SRD:Ride Skill|skill|Ride]] (Dex), {{Property-Link|SRD:Spellcraft Skill|skill|Spellcraft]] (Int), {{Property-Link|SRD:Spot Skill|skill|Spot]] (Wis), {{Property-Link|SRD:Swim Skill|skill|Swim]] (Str),

Class Features

All of the following are class features of the xenophile.

Spellcasting: At levels 2, 3, and 5, the xenophile gains new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If he had more than one spellcasting class before becoming a xenophile, he must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Alternatively, a xenophile may choose instead to gain a bonus feat he qualifies for at the appropriate levels. This decision is made when taking the first level of the class, and cannot be changed once the first level of the prestige class is taken.

Altered Metabolism (Ex): As he encounters new and strange phenomenons that most mortals were never meant to know, the xenophile begins to change. At level 1, he finds that he no longer needs to eat nor sleep. He must still rest for eight hours at a time to regain spells, powers, and the like, but need not spend this time sleeping.

Resistance (Ex): At first level, the xenophile gains resistance to some of the rigors of the creatures he studies. He gains Acid Resistance 5 and Electricity Resistance 5. Both resistances improve to 10 at level 3.

Bio-Energy Pool (Ex): Xenotheric metabolism is capable of yielding large amounts of biological energy that can be used for different purposes. A second level xenophile's biology begins to change appropriately, and he finds himself being able to harness this pool of energy, known as a Bio-Energy Pool. This Bio-Energy Pool can hold a maximum amount of charges equal to 3 plus the xenophile's Constitution modifier (minimum 1), and recharges at a rate of 1 charge per minute. These charges may be expended to facilitate certain special powers.

Xeno Soul (Ex): At level 2, a xenophile is so changed that he is now considered to have the Xenotheric subtype for the purpose of gaining Xenotheric Feats.

Unnatural Form (Ex): A xenophile's body continues to change as he progresses in the class. At third level, he gains immunity to both poison and the effects of abilities with the polymorph subtype.

Bonus Xenotheric Feat (Ex): As the xenophile progresses in the class, he gains more and more features of the aliens which he studies so closely. At level 4, he gains one xenotheric feat he qualifies for.

Mutable Flesh (Ex): Even when others would encase the xenophile in stone, he stands firm as his new alien flesh changes and warps, resisting such effects. A fourth level xenophile gains immunity to all petrification effects.

Perfect Form (Ex): At fifth level a xenophile is considered to have reached the pinnacle of his transformation into the type of beings he so worships. At this level, he gains the Xenotheric subtype.

Telepathy (Su): As his body changes, so does his mind, gaining new and special powers to speak with others without using his tongue. A level 5 xenophile gains Telepathy out to 100'.

Campaign Information

Playing a <-class name->

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level5 +
Rated ByYX33A + and Franken Kesey +
RatingRating Pending +
Summary<-Paragraph description of the class-> +
TitleXenophile +