Alien Codex (3.5e Campaign Setting)/Rules
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< Alien Codex (3.5e Campaign Setting)
Revision as of 21:06, 25 March 2019 by Franken Kesey (talk | contribs)
Concepts
Variant Rules
This setting uses the following variant rules:
Bots and Vehicles
Space Travel
Skills
Alien Skills: Craft Xeno-, Knowledge Xeno, Pilot, Program
Miscellaneous
Subtypes: Bot, Gear, Replicator, Siege, Vehicle, Xenoblooded, Xenotheric
Creature Abilities: Bio-Energy, Energy Absorption, Hover, Hyperjump, Reinforced Plating, Self-Repair, Shield
Disease: Cicada Rabies, Wavfloroid Infection
Poisons: Cachin, Dreg Venom
Environmental Dangers: