Talk:Spellgraft (3.5e Equipment)
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Graft or Wondrous Item?
I didn't know which category to put this in, so I sided with Wondrous Item and make the feat used to make these Spellgrafts have Craft Wondrous Item as a prereq. --Zhenra-Khal (talk) 02:12, 17 May 2017 (MDT)
Ability Prerequisite
Shouldn't the required ability score to activate the spellgraft be equal to the spell's level plus ten rather than minus ten? I don't think that there are many creatures with a negative Intelligence score (which isn't even possible, as far as I'm aware) that would be in any position to activate one. - Joker (talk) 09:59, 16 August 2018 (MDT)
- Thanks for catching that typo. Beyond that, what do you think of the idea? --Zhenra-Khal (talk) 14:28, 17 August 2018 (MDT)
- Well, I've tested it in three sessions and two very different campaigns, now, with three different DMs, and one thing that I've noticed is that a lot more ad hoc XP seemed to get handed out to the PCs for various non-combat tasks, which effectively resulted in the abilities provided by their spellgrafts to be used for free. That is something that one will have to be very conscious of when using this feat. We're also discussing a daily limit on higher-level spells since, in the epic-level campaign we're running, it very quickly flushed balance down the toilet and then tossed the toilet out the window, so that may be something to consider as well. Other than that, we found it to be fairly balanced and very useful, and we've decided to keep using it rather than retcon it out due to simply being an experiment. The only real issue that we have with it is the name, since the feat clearly has much more in common with tattoos than grafts, which is supported by both the official and homebrew rules for various magic tattoos with similar effects. - Joker (talk) 10:08, 29 August 2018 (MDT)