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Date Created: 09/01-2018
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These special individuals who have found the spark awoken withind themself can call upon the magic of ley lines and the planes, often catalysts of great change for good or bad. 20 1 Poor Poor Poor Poor Spontaneous Arcane Spellcasting



Planeswalker

Planeswalkers are the source of an infinite energy, called the Planeswalker's Spark. This Spark allows them to absorb the mana of a plane, and use it as though it were a tool or weapon. Planeswalkers are able to traverse the planes freely, and without restriction; this is called Planeswalking

Making a Planeswalker

Can fill out any role depending upon build

Abilities: Planeswalkers don't rely on any particular ability score, although they do need a mental ability score for Save DCs. Some special abilities also scale with an ability score.

Races: Any

Alignment: Any

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: "Simple"

Table: The Planeswalker

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +0 +0 Mana Pool, Training, Walk the Planes 1
2nd +1 +0 +0 +0 Boon (Novice) 1
3rd +1 +1 +1 +1 Minor Arcana 2
4th +2 +1 +1 +1 Boon (Novice) 2 1
5th +2 +1 +1 +1 Easy Walking 2 1
6th +3 +2 +2 +2 Boon (Novice) 3 1
7th +3 +2 +2 +2 Mana Bond 3 1 0
8th +4 +2 +2 +2 Boon (Journeyman) 3 2 1
9th +4 +3 +3 +3 Emergency Walk 3 2 1
10th +5 +3 +3 +3 Boon (Journeyman) 3 3 1 0
11th +5 +3 +3 +3 Training II 3 3 2 1
12th +6/+1 +4 +4 +4 Boon (Expert) 4 3 2 1
13th +6/+1 +4 +4 +4 Mana Ritual 4 4 2 1 0
14th +7/+2 +4 +4 +4 Boon (Expert) 4 4 3 2 1
15th +7/+2 +5 +5 +5 Master Walk 5 4 3 2 1
16th +8/+3 +5 +5 +5 Boon (Master) 5 4 4 2 1 0
17th +8/+3 +5 +5 +5 Training III 5 4 4 3 2 1
18th +9/+4 +6 +6 +6 Boon (Master) 5 5 4 3 2 1
19th +9/+4 +6 +6 +6 Mana Mastery 5 5 4 4 3 2
20th +10/+5 +6 +6 +6 Boon (Legendary) 5 5 4 4 4 3

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Psicraft (Int), Spellcraft (Int).

Class Features

All of the following are class features of the Planeswalker.

Weapon and Armor Proficiency: Planeswalkers are proficient with all simple weapons, plus one martial weapons of choise. Planeswalkers are proficient with light armor, but not with shields.

Spells: <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

Table: Planeswalker Spells Known
Level Spells Known
1st 2nd 3rd 4th 5th 6th
1st 1
2nd 2
3rd 3
4th 3 2
5th 4 3
6th 4 3
7th 4 4 2
8th 5 4 3
9th 5 4 4
10th 5 5 4 2
11th 6 5 4 3
12th 6 5 5 3
13th 6 6 5 3 2
14th 7 6 5 4 3
15th 7 6 6 4 3
16th 7 7 6 4 3 2
17th 8 7 6 5 4 3
18th 8 7 7 5 4 3
19th 8 8 7 5 4 4
20th 9 8 7 6 5 4

Training (Ex):


Mana Pool (Su):

Walk the Planes (Sp): A Planeswalker’s greatest talent is the ability to travel the multiverse through sheer willpower. Once per day at 1st level, they may teleport to another plane of existence. This is a spell-like ability that functions as the Plane Shift spell, with a few caveats. First, it may not be used on unwilling subjects. Second, it takes one minute to cast, rather than a standard action. Finally, the planeswalker and anyone who traveled with them is dazed for five rounds following the shift, and fatigued for the rest of the day. He gains additional uses of this ability again at 5th level and again every 5 levels thereafter. At 11th level, you are able to planeshift much faster. Your “Walk the Planes” ability now takes only one round to cast

Minor Arcana (Sp):

Easy Walking (Ex): At 5h level, the Planeswalker is no longer fatigued after Walking the Planes, and is only dazed for one round upon arrival. Any passengers (willing and unwilling) still suffer the negative effects.

Mana Bond (Su):

Emergency Walk (Sp): At 9th level, in times of great need, the Planeswalker may teleport themselves out of danger much faster than normal. Once per day, she may use her “Walk the Planes” ability as a full-round action, rather than a one-minute action. He gains additional uses of this ability again at 15th level and every 3 levels thereafter. At 15th level this is shortened to a standard action when you use your “Emergency Walk” ability.

Training II (Ex):

Master Walk (Sp):

Training III (Ex):


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<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

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<-Lather, rinse...->

<-... repeat as necessary.->

Campaign Information

Planeswalker Lore

Characters with ranks in Knowledge (the Planes) can research Planeswalkers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (the Planes)
DC Result
5 Arcane casters who can use magic to travel the planes.
10 they draw their power from the five colors of ley lines.
15 They have received their power from the spark in a near death situation.
20 At this level you can gain specefict information about a named Planeswalker.

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