Berserkergang (3.5e Feat)

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Author: Leziad (talk)
Date Created: 16th December 2017
Status: Finished
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Berserkergang [Fury] Prerequisites: Must be able to RageBenefit: When raging you may spend another daily rage use to fly into a terrible berserker rage. In this state you must attack the nearest enemy, cannot deal non-lethal damage and cannot initiate a skill check. You may still perform any reactionary skill check (such as balancing on a slippery surface) with no penalty. You may still take any action which directly assist your ability to kill, such as drawing a weapon or picking up your disarmed weapon off the ground. In additional, all the normal restriction of your rage still apply.

At the start of each your turn while berserking this way, you roll a d10 and add 1/3rd of your rage-granting class level to the roll (rounded down, to a maximum of +6). You gain the benefit associated with the final roll in the table below. You keep berserking until your rage end (either voluntarily or not) and otherwise cannot stop. Special: If you play Pathfinder, activating Berserkergang cost 2 rage attempt and last for as long as you maintain your rage..

Table: Berserkergang
Roll Name Effect
1 Mouth Foam You gain a +1 Competence Bonus to Attack Roll until the end of your turn. Cannot Speak until end of rage.
2 Sudden Recovery You heal half your class level in hit point.
3 Savage Barvery Immunity to [Fear]-effect until the end of your rage.
4 Fleet of Feet Movement Speed increase by 10 feet.
5 Desire to Kill Automatically confirm critical threats.
6 Inner Strength Increase the bonuses granted by Rage to ability score by +2 until the start of your next turn.
7 Potent Berserkergang You roll twice on the chart, ignoring any further roll of 7.
8 Celerity You gain an extra move action during your turn.
9 Miraculous Recovery You heal 1d8 + your class level in hit point and one points of Ability Damage from each ability score.
10 Deathless You do not die or become disabled when at 0 hit point or below and you become immune to [death]-effect, last until the end of your rage.
11 Battle Clarity Immunity to [Fear] and [Mind-Affecting] effect until the end of your rage.
12 Faster than the Eye Can See Become hasted until the start of your next turn.
13 Evil Eye Automatically confirm critical threats, increase critical threat by 1 after any other effect which affect critical threat.
14 Untapped Potential Increase the bonuses granted by Rage to ability score by +4 until the start of your next turn.
15 Great Celerity You gain an extra standard action during your turn.
16 Favor of the Ancestors Choose any benefit on the table except 7, you gain that benefit.



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Leziad's Homebrew (4445 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be able to Rage +
RatingUndiscussed +
SummaryYou may enter a particularly savage frenzy with random results. +
TitleBerserkergang +
TypeFury +