User:Leziad/Minstrel (3.5e Class)

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Author: Leziad (talk)
Date Created: 22nd August 2017
Status: In Construction
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A remake of the bard that grant access to more roguish talent and fixes some of the problems with the class. {{{length}}} 1



Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Bardic Music Other

Minstrel

IN CONSTRUCTION

Making a Minstrel

IN CONSTRUCTION

Abilities: IN CONSTRUCTION

Races: IN CONSTRUCTION

Alignment: IN CONSTRUCTION

Starting Gold: As the Rogue.

Starting Age: Simple.

Table: The Minstrel

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells Virtuous Performance
Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Cantrips, Musically Gifted, Stylistic Path, Virtuous Performance 1 2
2nd +1 +0 +3 +3 Disguise in Plain Sight, Skill Improvisation, Talented Discovery 2 3
3rd +2 +1 +3 +3 Bonus Feat, Gather Crowd 3 3
4th +3 +1 +4 +4 Talented Discovery 3 1 3
5th +3 +1 +4 +4 Accelerated Performance, Bonus Feat, Trained Skill Improvisation 4 2 4
6th +4 +2 +5 +5 Talented Discovery 4 3 4
7th +5 +2 +5 +5 The Troupe 4 3 1 4
8th +6/+1 +2 +6 +6 Talented Discovery 4 4 2 5
9th +6/+1 +3 +6 +6 5 4 3 5
10th +7/+2 +3 +7 +7 Bonus Feat, Talented Discovery 5 4 3 1 5
11th +8/+3 +3 +7 +7 Swift Performance 5 4 4 2 5
12th +9/+4 +4 +8 +8 Talented Discovery 5 5 4 3 6
13th +9/+4 +4 +8 +8 5 5 4 3 1 6
14th +10/+5 +4 +9 +9 Talented Discovery 5 5 4 4 2 6
15th +11/+6/+1 +5 +9 +9 Bonus Feat 5 5 5 4 3 9
16th +12/+7/+2 +5 +10 +10 Talented Discovery 5 5 5 4 3 1 6
17th +12/+7/+2 +5 +10 +10 5 5 5 4 4 2 6
18th +13/+8/+3 +6 +11 +11 Talented Discovery 5 5 5 5 4 3 7
19th +14/+9/+4 +6 +11 +11 5 5 5 5 5 4 7
20th +15/+10/+5 +6 +12 +12 Bonus Feat, Talented Discovery, The Legend 5 5 5 5 5 5 7

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Minstrel.

Weapon and Armor Proficiency: A minstrel is proficient with all simple weapons, plus the longsword, rapier, sap, short sword and longbow. Minstrel are proficient with light armor and shields (except tower shields). A minstrel can cast her spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a minstrel wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass minstrel still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells: A minstrel casts arcane spells, which are drawn from the bard spell list. Every minstrel spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a minstrel must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against a bard’s spell is 10 + the spell level + the minstrel’s Charisma modifier.

Like other spellcasters, a minstrel can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Minstrel. In addition, she receives bonus spells per day if she has a high Charisma score.

A Minstrel cast her spell spontaneously much like a Sorcerer, however unlike the Sorcerer she do not have a list of spell known. Instead after she rested at least eight hours, she may ready an amount of spell of each level (see Minstrel Spells Readied table below) which behave like her list of spell known for the day. The process of readying new spell take an hour of recitation and practice, but she may keep her old spell readied without any work.

Table: Minstrel Spells Readied
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th
1st 4
2nd 5 2
3rd 6 3
4th 6 3 2
5th 6 4 3
6th 6 4 3
7th 6 4 4 2
8th 6 4 4 3
9th 6 4 4 3
10th 6 4 4 4 2
11th 6 4 4 4 3
12th 6 4 4 4 3
13th 6 4 4 4 4 2
14th 6 4 4 4 4 3
15th 6 4 4 4 4 3
16th 6 5 4 4 4 4 2
17th 6 5 5 4 4 4 3
18th 6 5 5 5 4 4 3
19th 6 5 5 5 5 4 4
20th 6 5 5 5 5 5 4

Musically Gifted (Ex): A Minstrel receive has class level +3 ranks in a single Perform skill of her choice, the Versatile Performer feat for that skill and half her class level as a competence bonus to all Perform checks.

Stylistic Path: A 1st level Minstrel must choose a single Stylistic Path for her to take from the list below:

Classic Bard: You gain the Well Read and another Talented Discovery at 1st level.

Dragonborn: You may pick spells from the Sorcerer spell list in addition to the Bard when readying spell. You gain the Dragonblooded subtype.

Virtuoso:You gain an extra virtuous performance known and the Stardom Talented Discovery at 1st level.

Virtuous Performance (Ex) or (Su): A Minstrel is able to produce a wide array of extraordinary and magical performance that enhance allies and negatively impact enemies. In order to start a virtuous performance the Minstrel must make a DC 15 Perform check, she may take 10 when she is not in combat even if the situation is stressful. If she fail to start her performance it does not waste any round or daily uses of the ability. A minstrel can cast spell while performing, but must succeed a Perform check equal to 15 + spell level otherwise the spell fail and she waste the action, although not the spell slot or any resources that the spell would have used .

Starting a virtuous performance is a standard action, but it can be maintained every round as a free action. Once a virtuous performance is start the Minstrel may switch between different performance as a free action once per round at the start of her turn. Virtuous Performance can be maintained for a number of round each day equal to 5 + twice your class level + your Charisma modifier.

A virtuous performance has either audible or visual component based on it type. In order to be affected by a virtuous performance a creature must either be able to hear or see her. If the Minstrel use dancing creature must be able to see her in order to be affected, but if she use an instrument or her voice they only need to hear her. A Minstrel know her performance well enough that she it is not negatively affected by being deafened. A Minstrel always affect herself with her virtuous performance if it affect allies, unless specifically mentioned otherwise, she also do not count in any creature limit the performance may have.

Virtuous Performance count as Bardic Music for the purpose of meeting prerequisites and abilities interacting with Bardic Music. An item or spell which increase the potency of Bardic Music also does so for Virtuous Performance. Similarly an effect or spell which weaken bardic music also affect virtuous performance likewise. The only exception is if an ability specifically target virtuous performance it does not affect bardic music, or if virtuous performance is specifically excluded from the text of an ability which interact with bardic music.

At 5th level she may attempt a DC 25 Perform to start her performance as a move action. At 11th level she may attempt a DC 35 Perform to do so as a swift action.

A Minstrel start knowing two performance of her choice and gain new performance known as she level. She choose her performance from the the following list: Minstrel (3.5e Class)/Virtuous Performance List

Disguise in Plain Sight: A 2nd level Minstrel gain Disguise in Plain Sight as a bonus feat.

Talented Discovery: At 2nd level and each even level thereafter, the Minstrel learn a Talented Discovery from the list below:

Acquire Skill: A minstrel choose a skill she has no ranks in, she gain a number of free rank in the skill equal to her class level +3.

Costume Proficiency (Ex): You wore enough extra and burdensome costume to gain proficiency in medium armor and the ability to cast in medium armor without spell failure. You can also disguise an as another sex or race without penalties. You also gain the ability to move at half your speed while using Disguise skill.

Cunning Fighter (Ex): You gain receive Improved Feint and Flanking Feint as bonus feats even if you do not meet the prerequisites.

Ear for Music (Ex): The minstrel gain a +8 bonus on Listen checks and automatically identify any tune or song she has previously heard.

Eye for Treasure (Ex): The minstrel gain a +8 bonus on Appraise checks. She may identify an item as per the spell if she make an Appraise check with a DC 20 + caster level of the item, doing so require an hour. If she actually cast the spell the casting time is automatically reduced to 1 round and she may identify a number of items equal to her caster level.

Humming Mastery (Ex): The Minstrel is able to continue concentrating on her virtuous performance which require an audible component even while she is unable to take free action. However she must still be conscious and the range of the performance is quartered.

Mobile Stealth: The Minstrel no longer take any penalty to Move Silently for moving at full speed. The penalty for use Move Silently while running are halved as well.

Moving Shadows (Ex): The Minstrel can translate the full extend of her talents into shadows projected on a surface. She may now affect creatures who can only see her shadow when using a Virtuous Performance which require visual contact.

Poison Mastery (Ex): The Minstrel can now apply poison to her weapons as a swift action and longer risk poisoning yourself when applying poison. She may also turn any ingested poison into a poisonous lipstick, allowing to poison others with a kiss, she must consume a dose of antitoxin made for that poison right before applying the 'lipstick' otherwise she will also poison herself.

Seduction (Ex): The Minstrel gain seduce to learn and add half her class level as a bonus on Bluff, Diplomacy, Gather Information and Sense Motive checks against creature physically attracted to her.

Shake Morale (Ex): As a standard action you attempt to demoralize opponent using your diplomacy (potentially also using your regal presence) instead of your Intimidate skill, the affected creature take one daunt level. A creature can clear all but one daunt level gained through this ability as a full-round action.

Stardom (Ex): You gain a +3 bonus on diplomacy and bluff but take a -10 penalty on disguise check as long as the creature in the area would conceivably be able to recognize you. Any creature who recognize you are one step friendlier towards you than normal (to a maximum of Friendly). This is only an 'initial attitude' - if you take any actions that harm or offend them, their attitude will adjust appropriately. You can spread your fame into another area by performing there for 1d4+1 week.

Uncanny Dodge (Ex): You gain Uncanny Dodge as the Barbarian ability. You may take this talent an additional time to gain Improved Uncanny Dodge.

Well Read (Ex): You gain 2 additional skill points per level for all class you have (applies retroactively), you may only use those skill points to purchases ranks in Decipher Script or Knowledge.

Bonus Feat: At 3rd level, 5th and each 5 level thereafter the Minstrel gain a bonus feat from the following list: Endurance, Persuasive, Skill Focus (Diplomacy, Bluff, Gather Information or Perform), Weapon Finesse and any feat which affect her virtuous performance (such as Exalted Bardsong or Music of the Gods).

Gather Crowd (Ex): The 3rd level minstrel can amass a crowd with a 10 minutes speech or performance. The size of the crowd depends on the local population but is usually dense enough to be considered difficult terrain. The crowd usually disperse 1d4 rounds after any interesting events have stopped happening or after violence has started.

Skill Improvisation (Ex): A 2nd level Minstrel is capable of improvising just about any skills. She may replace any skill check with a class level + her Intelligence modifier check. This do not allow her to use trained-only skill without ranks. This ability count as Bardic Knowledge for the purpose of prerequisites.

At 5th level she may use Skill Improvisation to gain full use of trained-only skills.

The Troupe (Ex): A 7th level Minstrel gain Variant Leadership as a bonus feat. If she do not want the responsibility of leading then she may gain Broad Practice as a bonus feat instead.

The Legend: A 20th level minstrel win the game (not really, capstone incoming).



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