User:Ubergeek63/Simplified D20 Class Structure
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Simplified D20 Class Structure
A breakdown of the system collapsing all base classes into just one and four sub-classes that can be chosen from each level. No tables instead a very straightforward base line that all the classes add on.
The Character (stuff that EVERYONE gets based on character level)
+1 BAB every even character level, +1 saves every 3rd character level, a class appropriate feat at every level, a signature class ability (in each base class that they take) that improves with class level, class skills: all "trained", 1 rank every 5th class level, and Int bonus of favored skills (class level, +3 for the character lvl 1 ones).
ALL class abilities become class specific feats
While 20 feats might seem massively overpowered, if you look at the SRD druid and add up all the class features with the basic level feats you get 28 feats at level 20!
Peons (general population - the butcher, the baker, and the candlestick maker)
The Peon practices a particular "P" primarily. (ok, I did just rewrite that for the joke. The point is that the common rabble do little else but the single thing that feeds their family and keeps a roof over their heads)
D4, 3 simple weapons
Signature class ability: a Production (craft), Perform, or Profession - 5 bonus ranks per level.
Balance (Dex), Climb (Str), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex).
Warriors (battle brutes and meat sticks)
The warrior covers all the normal swinging and shooting types
D10, BAB +1 every odd class level, fort save bonus (+2 at lvl 1,+3 at lvls 2-8, +4 at lvls 9-14, etc), 2 favored skills, all simple and martial weapons, all armors and shields
Signature class ability: rage, a feat chain (TWF, archery, trip, grapple etc) flurry of blows, std fighter even lvl feats, etc.
Craft (Int), Handle Animal (Cha), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore (Int), Perform (Cha), Ride (Dex), Survival (Wis).
Sneaks (precision damage and dex based)
The sneak covers all the skill monkeys and the precision damage types
D8, BAB +1 every other odd lvl, dex save bonus, 4 favored skills, light armor, simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).
Casters
The caster encompasses all the magic and supernatural ability bases
D6, 3 favored skills and will save bonus
Signature class ability: a single category of spells, psionics, shapeshifting
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Psicraft (Int), Search (Int), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Truespeak (Int), Use Rope (Dex).
Half Casters
While ANY class can be a half caster, it comes at a price: the class's 1st feat is apprentice and every odd class feat is casting level advancement... this is actually a fair approximation of SRD half casters such as the ranger
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