Talk:Master Biomancer (3.5e Prestige Class)

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Revision as of 15:06, 10 July 2017 by Undead Knave (talk | contribs) (Improvements.)
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RatedOppose.png Undead Knave opposes this article and rated it 0 of 4.
At level 5 in games that have a lot of downtime, every powerful enemy becomes a part of one of the PCs. At level 1, it's just the ones that've been charmed/coerced/etc. for 1 round.

The easy abuse for mind controlling enemies is patched, and although there are still potential ways to get consent for the one round you need, it's less glaring an issue. I think the bigger issue is just that the fusion ability at the basis of this class has glaring problems for any game. It would be interesting for a story, but in a game, you have - at best - the tale of someone who hybridizes their friends with animals to make them strong as a bear, fast as a tiger, and enduring as a horse (or at the very least as strong as a cow, as fast as a dog, and as enduring as a mule), with a hide the thickness of a dragon's scales.

Speaking of dragons, though, let's discuss the more likely tale: the Mad Biomancer (who by the way, has no levels in the Biomancer base class, because it's actually easier and faster to get in without it, and allows you to hybridize more efficiently because your microbe pool is 0 which you can spend multiple times per day) deems that it's for the Greater Good to solve the crime problem in the city by making sure that all of their allies can find traps and stab people in the backs, and decides that four heroes that know simple spells are a greater boon to the world than a handful of clergy and hermits and students and hedge witches. They decide that it makes sense to just buy a ton of cows to get that delicious boost to natural armor. You know what else sounds good? Bonus feats. Every Fighter bonus feat. They get them at level 1, and at this point, what's stopping you from taking Leadership? It is a great honor to be noticed by the cult leader. dictator. devourer of worlds. good doctor. You probably won't ever need rage or flurry or bardic countersong or whatever, but I mean, you have them. So far this has been less than a year. Honestly, this might not even have been a month.

But wait, you say, I addressed the mind control thing. Yeah, but willing includes unconscious because D&D is creepy. You could close that loophole, but like, it doesn't actually help. Much. Beyond diplomancy (which, by the way, everyone can do, because you all have great Charisma and every class skill, and interestingly, not the skill points invested by the people you ate assimilated consumed fused with) there's intimidation ("Just let me do this one thing or I stab you in the face until you don't have a face. It's for the Greater Good because...evil dragon or whatever?") and just plain trickery ("Hey, I can cure those wounds for you, just let me do my magic touch. Oops, looks like you're a part of my gestalt now. Heh, don't you hate when that happens?"). If you try to block those "loopholes," guess what. There's literally nothing that this can apply to. Except the corpses of your foes when you hit level 5 of the class. So. There's that.

But whatever. Let's ignore what would happen in every game that had even a week of downtime and pretend it didn't have that. Either you never get to use the ability this class is clearly based around or every number the PCs have quickly grows exponentially. Also, it occurs to me, that since you gain the class levels that people you add to your psychic gestalt, fuse with, you might level faster as Rogue than the Rogue? Because all these level 1 thief dudes you're eating for the Greater Good?

Also, I think the requirements are a bit weird, but I'm basically the least concerned about that.

Wow, I haven't even addressed continuing to gain every class feature and spellcasting at every level of the base class you're probably supposed to take before taking this.

I've kinda gone on a huge rant, and it all sounds really assy. I know. Not the intent, I swear. As I mentioned, I actually really would enjoy reading the story of the well intentioned doctor-fighter-person who learns to Voltron with his fallen foes and is driven mad. That sounds rad as heck. I don't think the concept works for a class in D&D, though, as much as that disappoints me. I want to make a gestalt batguana with a rhinocorn horn and cute little bunnydog ears. That sounds delightfully horrifying. All told, though, this class would not be good for the game.

Tldr; go up and read it. It looks bad, but... well, it kinda is. Sorry. Let me know if you'd like my help in trying to make this a more workable concept.


Improvements.

Feel free to add ideas/concerns about the class. I'm not sure what Undead Knave is talking about fusing dazed people as from the beginning it has to be willing. Edited to avoid mind control effects though, and turned down the power for making a fusion permanent.


Why do you say it's better to just start it at level 1, the entry requirement is BAB 7 which is level 10 for a biomancer. Also I based the "continue leveling up in biomancer" off other similar prestige classes I've seen in homebrew


I'm not giving up on the fusion aspect, being able to control cells and being a biomancer just begs for hybridization. The main use I imagined for my own biomancer was using the temporary fusion to fuse with his test subject for intense physical battles, since he is so squishy and using the pods to make permanent changes to creatures sort of like making your own Owlbear combo. It's not meant to be a borg/assimilation thing. So I think I will add onto the pods a limit, once you make a certain number of permanent fusions that's it- the genome gets too dense to express it all.

I don't know about other games, but would everyone even be willing to be an insane mix of a bear/horse/whatever? Especially when making it permanent fuses their minds together as well. I don't think anyone in my game would want that.

I mean level 1 in the class. You can actually get in earlier than level 10 if you don't take any levels in Biomancer. The problem is that with the wording you advance everything, not just spellcasting or the scaling class features. Basically, as is, taking this would be better than taking base Biomancer, since it's Biomancer AND. There are some classes on the wiki that advance class features, but they're usually not every level, and they tend to be rare. A lot of players will do whatever if it means they hit harder, and if one player does it and others don't then you actually have an even bigger problem with combats, since it means that now one person is more powerful than everyone else. --Undead_Knave (talk) 09:05, 10 July 2017 (MDT)

Notice

Self-rating your own article is against policy. Check out that biz here: Dungeons and Dragons Wiki:Rating Articles. Secondly, welcome aboard. On the topic of getting ratings on an article, and getting ratings negatively, don't feel bad. It is, after all a point at which discussion opens, and getting feedback on an article is seriously awesome and something I wish I had more time for personally. Asking for an elaboration on why the article was rated a certain way is always helpful (those things should already be in the rating itself, but sometimes keeping things succinct for readability or other reasons causes that to fail, we're only human after all). So, you could be all like "Hey, UK, what do you mean by at level 5 with some downtime you just make any enemy part of a PC?" and I'm sure he'll notice and pop on and give an explanation as soon as he's got the time. You can always post on the talk page that you're looking for more feedback as well. That's about it for now I guess. Carry on. --Ganteka Future (talk) 13:39, 9 July 2017 (MDT)