Bloodied Chains of Pyrrhos (3.5e Spell)

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Author: Sulacu (talk)
Date Created: September 12, 2016
Status: Peanut butter
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Bloodied Chains of Pyrrhos
Evocation / Necromancy
Level: Blackguard 3, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: Yes

This ancient curse magic conjures red, blood-like chains of pure magical energy that are shot at a target in range as a ranged touch attack. If the attack hits, you and your target become metaphysically tied together. The bloodied chains of Pyrrhos do not impede movement or action and remain wound around the target regardless of its distance from you, yet through these chains you can share your pain, injury, affliction and even death with your enemy. The chains act as a dimensional anchor that bars any sort of dimensional or planar travel, making it impossible for the target to escape the curse by teleporting or plane shifting.

If the bloodied chains of Pyrrhos successfully establish a connection with the target, half of the damage that you take is inflicted through the chain upon the linked target, as an involuntary shield other effect. Whenever you are forced to make a Fortitude or Will save against a harmful effect, the linked target must make a similar save. Any non-damaging effect that affects you without a save will affect your linked target without a save, as well. Note that effects transmitted through the chains use your resistances and immunities, so even if the target is normally immune to a certain damage type or condition, if the damage type or the condition is shared through the chains it is affected as though it were you.

As the chains are solidified from magical energy, they are difficult to remove. The chains can be dispelled, but at +10 to the dispel DC. The chains can be dispelled, but at +10 to the dispel DC. The chains' individual durability is irrelevant, any broken ones immediately being replaced with others. The chains themselves have 10 hit points per caster level, an effective Armor Class of 15 + your caster level, damage reduction/adamantine equal to your caster level and 50% hindrance to all five types of energy.

A trapped creature can break out of the chains with a successful Strength check, or a grapple or Escape Artist check. The chains' break DC is 25 + half your caster level (rounded down) and they counter-grapple at a modifier equal to your caster level +12.

Note: A creature with spell resistance can't stop the chain from binding it, but every time you take damage or must save against an effect, you check against the creature's spell resistance to see if the effect is shared.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorSulacu +
ComponentV + and S +
Identifier3.5e Spell +
LevelBlackguard 3 + and Sorcerer/Wizard 5 +
RangeOther +
Rated BySpanambula +
RatingRating Pending +
SchoolEvocation + and Necromancy +
SummaryNefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death. +
TitleBloodied Chains of Pyrrhos +