User:Qwertyu63

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Revision as of 03:23, 1 October 2016 by Qwertyu63 (talk | contribs)
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As a convenience, my works are listed here:


Everything below this point is partially completed ideas I'm working on. Ignore them for now.

WIP The Paragon: Level BAB Fort Ref Will Special 1st +1 +2 +0 +0 Grace, Mercy, Guide My Blade, Eyes of the Soul 2nd +2 +3 +0 +0 Shield of Faith, Guardian 3rd +3 +3 +1 +1 Healing Hands, Armor of Light 4th +4 +4 +1 +1 Sacred Blade 5th +5 +4 +1 +1 6th +6/+1 +5 +2 +2 7th +7/+2 +5 +2 +2 8th +8/+3 +6 +2 +2 9th +9/+4 +6 +3 +3 10th +10/+5 +7 +3 +3 11th +11/+6/+1 +7 +3 +3 12th +12/+7/+2 +8 +4 +4 13th +13/+8/+3 +8 +4 +4 14th +14/+9/+4 +9 +4 +4 15th +15/+10/+5 +9 +5 +5 16th +16/+11/+6/+1 +10 +5 +5 17th +17/+12/+7/+2 +10 +5 +5 18th +18/+13/+8/+3 +11 +6 +6 19th +19/+14/+9/+4 +11 +6 +6 20th +20/+15/+10/+5 +12 +6 +6

Alignment: Any Good Hit Die: d10

Class Skills: The Paragon’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge(nobility and royalty) (Int), Knowledge(religion) (Int), Listen(Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spot(Wis).

Skill Points at first level: (4+Int modifier)*4 Skill Points at each additional level: 4+Int modifier

Weapon and Armor Proficiency: Paragons are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (including tower shields).

Grace: The forces of Good empower the Paragon with great physical abilities. They have a number of Grace points per day equal to double their Paragon level plus their Wisdom modifier plus their Charisma modifier (that is [level*2]+Wis+Cha). They can spend these points to activate various class features.

Mercy (Ex): The paragon takes no penalty when choosing to do non-lethal damage.

Guide My Blade (Su): When making an attack roll, the Paragon can, by spending 1 Grace point, add a bonus to the roll equal to their Wisdom modifier. As an added bonus, if the target of the attack is evil, the bonus is added to the damage roll as well.

Eyes of the Soul (Sp): The Paragon has Detect Evil as a spell-like ability, usable at will.

Shield of Faith (Su): Starting at 2nd level, the Paragon gains a bonus equal to her Charisma bonus (if any) on all saving throws.

Guardian (Ex): Starting at 2nd level, the Paragon can intercede on behalf of their allies. By spending 1 Grace point as an immediate action, the Paragon can intercept an attack targeting an ally within 5 feet. The attack intercepted targets the Paragon instead; treat the Paragon as in that allies space for the purposes of range.

Healing Hands (Su): Starting at 3rd level, the Paragon can heal others. By spending 1 Grace point as a standard action, the Paragon can heal an ally 1d10 points of damage. This effect has a range of touch.

Armor of Light (Su): Starting at 3rd level, the Paragon can shield themselves from attack. When attacked, the Paragon can, by spending 1 Grace point, add a bonus to their AC to their Wisdom modifier. This AC bonus only applies to that one attack.