Beastheart (3.5e Class)

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Author: Zhenra-Khal (talk)
Date Created: 9/26/2016
Status: Work In Progress
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A feral warrior who fights like an animal, alongside an animal.

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Other Other

Beastheart

Sometimes when a child gets lost in the woods, or is otherwise orphaned and separated from his family, they’ll end up raised by animals, who take them in and teach them how to survive in the wild. Eventually, they encounter civilization some way or another, and begin to learn more about the world of cities and manufacturing; But in the end, they prefer what feels like home. These are the Beasthearts; They are, at heart, just like the animals that raised them. These folk are seen as savage by some, beautiful by others, but all agree they seem as if a beast has taken the form of a man.

Making a Beastheart

Beasthearts are feral warriors who use unarmed strikes and extraordinary animalistic talents to win the day. This is mainly a melee combat class; It is good for mobility-based builds, scouts, etc., and its high HP and DR/- can make it a semi-effective meat shield.

Abilities: Strength is one of the class's more important abilities, as it affects melee, whether it be attack rolls, damage rolls, or grapple checks. Dexterity is majorly important because the class uses no armor; Wisdom is also important as it affects not only your armor class, but your saving throws as well. Constitution increases your AC as well, though more slowly than Wisdom, and extra HP are always nice. Charisma is probably the least important ability of the class.

Races: Virtually any race has potential to become a Beastheart, as long as it's not a race animals would instinctually attack on sight. Elves, due to their connection with nature, and Humans, due to their versatility (And let's face it, tendency to get lost easily) are among the most common, with Halflings being a close third.

Alignment: Any Nonlawful.

Starting Gold: starting gold; 3d4×10 gp (75 gp).

Starting Age: Simple.

Table: The name of class

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Illiteracy, Unarmed Strike (1d6), Instinctual Dodge, Tough Skin (AC), Packmate, Wild Empathy, Fast Movement, Fear Of Magic
2nd +2 +3 +3 +0 Rage 1/day, Low-Light Vision
3rd +3 +3 +3 +1 Feral Hardiness, Instinctual Speed, Instinctual Grapple
4th +4 +4 +4 +1 Instinctual Evasion, Feral Pounce, Tough Skin (DR/-), Unarmed Strike 1d8
5th +5 +4 +4 +1 Instinctual Uncanny Dodge, Track, Rage 2/day
6th +6/+1 +5 +5 +2
7th +7/+2 +5 +5 +2 Scent
8th +8/+3 +6 +6 +2 Unarmed Strike 1d10
9th +9/+4 +6 +6 +3 Courage
10th +10/+5 +7 +7 +3 Share Rage, Rage 3/day
11th +11/+6/+1 +7 +7 +3 Powerful Build
12th +12/+7/+2 +8 +8 +4 Improved Instinctual Uncanny Dodge,Unarmed Strike 2d6
13th +13/+8/+3 +8 +8 +4 Tireless Rage
14th +14/+9/+4 +9 +9 +4
15th +15/+10/+5 +9 +9 +5 Improved Instinctual Evasion, Rage 4/day
16th +16/+11/+6/+1 +10 +10 +5 Unarmed Strike 2d8
17th +17/+12/+7/+2 +10 +10 +5 Greater Rage, Fearless
18th +18/+13/+8/+3 +11 +11 +6
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Rage 5/day, Unarmed Strike 2d10

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Control Shape (Wis), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).


Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-Beasthearts are proficient only with unarmed strikes, gauntlets, spiked gauntlets, daggers, clubs and quarterstaves. Beasthearts are proficient with no armor, nor shields.->

<span id="<-Illiteracy->"><-Illiteracy-></span> (Ex): <-Like Barbarians, Beasthearts cannot normally read or write, and must spend two skill points in order to learn to do so. Beasthearts also typically don’t learn any additional languages based on their Intelligence bonus, at the DM’s discretion.->

<span id="<-Unarmed Strike->"><-Unarmed Strike-></span> (Ex): <-Much like a Monk, Beasthearts tend to fight with what they were born with. This functions the same as the Monk class feature of the same name, at an effective Monk level equal to the Beastheart’s class level.->

<span id="<-Instinctual Dodge->"><-Instinctual Dodge-></span> (Ex): <-Similarly to a Monk, a Beastheart learns how to avoid attacks while unarmored. As long as the Beastheart is unencumbered, unarmored and not using a shield, they add their Wisdom bonus as a Dodge bonus to AC. They also add one point of their Wisdom bonus per class level to all Reflex saving throws.->

<span id="<-Tough Skin->"><-Tough Skin-></span> (Ex): <-A Beastheart’s time in the wild has hardened his skin. A Beastheart adds one point of his Constitution bonus per class level as a bonus to his Natural Armor, min 1. Additionally, at 4th level, a Beastheart also gains DR X/-, where X is equal to 1 per 4 class levels, with a maximum DR equal to the Beastheart’s Constitution bonus, min 1.->

<span id="<-Packmate->"><-Packmate-></span> (Ex): <-At first level, the Beastheart gains the companionship of an animal, possibly one that raised him or a brother or sister from his/her “litter”. This animal is equal in all respects to a Druid’s Animal Companion, except 1) Rather than the HD listed, the animal possesses HD equal to those of the Beastheart it’s linked to; 2) If the Packmate dies, the Beastheart loses 200 XP per level, DC 15 Will save for half; 3) The Beastheart cannot gain a new Packmate until he bonds with the creature by doing it a service, such as saving its life or defending it from great harm. After that he must spend time training the new creature, which requires 1 week of training alongside the animal per HD the Beastheart possesses; Training need not be completed all at once, but the animal will only have the 1 HD per week of training completed; and 4) As the Beastheart has no magical skill, and is in fact afraid of it, the Packmate doesn’t gain the Share Spells ability.->

<span id="<-Wild Empathy->"><-Wild Empathy-></span> (Ex): <-This functions exactly as the Druid ability of the same name, except that the Beastheart may use his Wisdom modifier in place of his Charisma modifier if it is higher. The Beastheart also gains a +4 bonus on all Wild Empathy checks made to influence any animal of the same sort as his Packmate.->

<span id="<-Fast Movement->"><-Fast Movement-></span> (Ex): <-At first level, the Beastheart gains Fast Movement, as the Barbarian class feature of the same name.->

<span id="<-Fear Of Magic->"><-Fear Of Magic-></span> (Ex): <-Being near-feral and having little experience with magic, Beasthearts are scared of magic to a degree. When a spell is cast at or near them, they must making a Will saving throw with a DC equal to the spell’s Save DC or become Shaken. This affects his Packmate as well. This bypasses any immunity to Fear the Beastheart may possess. Spells with no visible effects do not trigger a saving throw; And spells that heal, or have minuscule visual effects, grant the Beastheart a +4 bonus on the save. This also applies to magic items; A +1 Flaming sword would scare a Beastheart, but a mere +1 sword with no real visible effects would not. Finally, this applies to creature as well; Anything with an unnatural aura or the like that scares animals, or creatures that require special training for an animal to attack (Aberrations, Undead, Outsiders, and the like, as listed in the Tricks portion of the Handle Animal Skill entry), also affects the Beastheart unless he makes a successful will save each round (DC 10 + creature’s CR). The save must be repeated each round; Failure means the Beastheart flees to a safe distance, just as an animal would. A Beastheart cannot take levels in any spellcasting class until he overcomes his fear (See below). ->

<span id="<-Rage->"><-Rage-></span> (Ex): <-Beginning at 2nd level, a Beastheart gains the ability to fly into a rage, as the Barbarian ability of the same name. He may use this ability 1 time per day per 5 class levels. The Beastheart gains Tireless Rage at 13th level, and Greater Rage at 17th level, but never gains Might Rage or any improvements beyond that.->

<span id="<-Low-Light Vision->"><-Low-Light Vision-></span> (Ex): <-Beginning at second level, a Beastheart gains Low-light Vision, enabling him to see twice as far in dim light as a human. This has no effect if the character already possesses this ability.->

<span id="<-Feral Hardiness->"><-Feral Hardiness-></span> (Ex): <-At 3rd level, a Beastheart gains the Endurance feat as a bonus feat, whether he meets the requirements or not.->

<span id="<-Instinctual Speed->"><-Instinctual Speed-></span> (Ex): <-At 3rd level, a Beastheart gains the benefits of the Run feat, except that it only applies as long as Instinctual Dodge does (It doesn’t function while the Beastheart is wearing armor, using a shield, or carrying more than a Light load). This otherwise counts as the Run feat, for the purposes of qualifying for feats, prestige classes and the like.->

<span id="<-Instinctual Grapple->"><-Instinctual Grapple-></span> (Ex): <-Beginning at 3rd level, a Beastheart gains the benefits of the Improved Grapple feat when unarmored, unencumbered and not using a shield.->

<span id="<-Instinctual Evasion->"><-Instinctual Evasion-></span> (Ex): <-Beginning at 4th level, the Beastheart gains Evasion, as the Rogue ability, except that it only applies as long as Instinctual Dodge does (It doesn’t function while the Beastheart is wearing armor, using a shield, or carrying more than a Light load). This counts as the Evasion class feature for the purposes of qualifying for feats and prestige classes.->

<span id="<-Feral Pounce->"><-Feral Pounce-></span> (Ex): <-Beginning at 4th level, while Instinctual Dodge is functioning and the Beastheart is wielding a club, dagger, quarterstaff, gauntlets, spiked gauntlets, or fighting unarmed, said Beastheart may make a full attack at the end of a charge.->

<span id="<-Instinctual Uncanny Dodge->"><-Instinctual Uncanny Dodge-></span> (Ex): <-Beginning at 5th level, the Beastheart (And his Packmate) gains Uncanny Dodge, as the Rogue ability, except that it only applies as long as Instinctual Dodge does (It doesn’t function while the Beastheart is wearing armor, using a shield, or carrying more than a Light load). This counts as the Uncanny Dodge class feature for the purposes of qualifying for feats and prestige classes.->

<span id="<-Track->"><-Track-></span> (Ex): <-At 5th level, a Beastheart gains the Track feat as a bonus feat, whether he meets the requirements or not.->

<span id="<-Scent->"><-Scent-></span> (Ex): <-Beginning at 7th level, the Beastheart gains the Scent special ability.->

<span id="<-Courage->"><-Courage-></span> (Ex): <-A Beastheart of 9th level or higher no longer has to make a saving throw against spells/magic effects that heal or have minor visual effects, and his saves against other spells/magic effects gain a +4 bonus. Furthermore, he adds his Constitution modifier to saves made to attack unnatural creatures (The Beastheart’s Packmate gains the same bonus to their Will saves in this case), and may now take levels in magical classes if he so desires, though the maximum attainable level in any caster class is equal to half the Beastheart’s class level, rounded down.->

<span id="<-Share Rage->"><-Share Rage-></span> (Ex): <-Beginning at 10th level, the Beastheart can share his Rage ability with his Packmate as long as his Packmate is adjacent to him when he begins his rage. The duration is the same, even if the beastheart’s Packmate has a higher Constitution modifier.->

<span id="<-Powerful Build->"><-Powerful Build-></span> (Ex): <-Beginning at 11th level, both Beastheart and Packmate gain the ability to count as one size larger than they are when a larger size would be more beneficial; For instance, during a grapple, or wielding larger weapons.->

<span id="<-Improved Instinctual Uncanny Dodge->"><-Improved Instinctual Uncanny Dodge-></span> (Ex): <-Beginning at 12th level, a Beastheart can no longer be flanked, as per the Rogue ability of the same name, except that the Beastheart only gains the benefits of the ability while Instinctual Dodge is active.->

<span id="<-Tireless Rage->"><-Tireless Rage-></span> (Ex): <-Beginning at 13th level, neither Beastheart or Packmate are fatigued when their rag ends, as per the Barbarian class feature of the same name.->

<span id="<-Improved Instinctual Evasion->"><-Improved Instinctual Evasion-></span> (Ex): <-Beginning at 15th level, a Beastheart gains the benefits of the Improved Evasion as long as Instinctual Dodge is functioning. ->

<span id="<-Greater Rage->"><-Greater Rage-></span> (Ex): <-Beginning at 17th level, the Beastheart’s rage grows more powerful, as per the Barbarian class feature of the same name; The Beastheart’s Packmate gains the benefits as well when under the effects of Share Rage.->

<span id="<-Fearless->"><-Fearless-></span> (Ex): <-At 17th level, the Beastheart no longer needs to making saving throws to avoid becoming Shaken when he sees magical effects; Furthermore, neither Beastheart or Packmate need make saving throws against unnatural creatures (And the Packmate becomes immune to such abilities). Finally, both Beastheart and Packmate become immune to Fear spells and effects.->



Ex-Beasthearts

<-A Beastheart who becomes lawful loses access to his Rage ability and all abilities connected to it (Share Rage, Tireless Rage, Greater Rage), and may no longer advance in the class.->

Epic Beasthearts

<span id="Table: The Epic <-Beastheart->">Table: The Epic <-Beastheart-></span>

Hit Die: d<-12->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

Human Beastheart Starting Package

Weapons: Club.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable, put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable, put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceVery High +
AuthorZhenra-Khal +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByGhostwheel +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillBalance +, Climb +, Control Shape +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Ride +, Search +, Sense Motive +, Spot +, Survival +, Swim + and Tumble +
Skill Points6 +
SummaryA feral warrior who fights like an animal, alongside an animal. +
TitleBeastheart +
Will Save ProgressionPoor +