Safir (5e Race)

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Author: Halian (talk)
Date Created: June 22, 2016
Status: WIP
Editing: Clarity edits only please
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Safir


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Safir Names

Male Names: Female Names: Alita, Àmàne, Arlin, Family Names:

Safir Traits

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Creature Type. Humanoid
Ability Score Increase. Strength {{{str}}}, Dexterity {{{dex}}}, Constitution {{{con}}}, Intelligence {{{int}}}, Wisdom {{{wis}}}, Charisma {{{cha}}}
Age. Safir reach adulthood at 16 years, and their life expectancy is approximately 450 years.
Alignment. Safir are known for being stoic if not emotionless, and as a result are usually Neutral. Their natural telepathic and empathic powers, meanwhile, lead them to prefer cooperation and Good over violence and Evil.
Size. Male safir average 5’2” and 125 pounds, while female safir average 6’5” and 200 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.  
Darkvision: Safir can see infrared, which allows them to perceive the heat given off by things and, therefore, see without light. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Blindsight. You have blindsight out to 30 feet. 
Empathy. Safir are natural empaths, constantly in touch with the emotions of others. You learn the surface feelings of every creature within 30 feet of you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. If a creature with at least 6 Intelligence dies within the radius of your empathy, you must make a Constitution saving throw against DC 10 + the creature's Charisma modifier or be Stunned for 1 round. You may not turn off your empathy. 
Awakened Mind. You know the message cantrip. When you reach 3rd level, you can cast the detect evil and good spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Languages. You can speak, read, and write Airumali & Common, and have telepathy out to 60 feet




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Facts about "Safir (5e Race)"
Ability ModsStr {{{str}}} +, Dex {{{dex}}} +, Con {{{con}}} +, Int {{{int}}} +, Wis {{{wis}}} + and Cha {{{cha}}} +
AuthorHalian +
Canontrue +
Charisma{{{cha}}} +
Constitution{{{con}}} +
DexterityDex {{{dex}}} +
FeaturesAge +, Alignment +, Size +, Speed +, Darkvision 60 +, Blindsight +, Empathy +, Awakened Mind + and Languages +
Identifier5e Race +
Intelligence{{{int}}} +
Is Racetrue +
Race NameSafir (5e Race) +
Rated ByGhostwheel +
RatingRating Pending +
SizeMedium +
Strength{{{str}}} +
SummaryA race of blue-blooded, naturally psionic, four-armed elflike beings. +
TitleSafir +
TypeHumanoid +
Wisdom{{{wis}}} +