Brutal Lash (3.5e Equipment)
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Brutal Lash
Exotic One-Handed Melee
Cost: | 150 gp |
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Damage (Small): | 1d8 |
Damage (Medium)1: | 1d10 |
Critical: | x3 |
Weight2: | 11 lbs lbs |
Type3: | Bludgeoning and Piercing |
HP4: | 10 |
Hardness: | 8 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The brutal lash is terrifying weapon that is dangerous to handle, it bear some similarities to a notched whip but with heavy metal plates. When a non-proficient user who wield the brutal lash miss she provoke an attack of opportunity. The brutal lash is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).
You can make trip attacks with a brutal lash. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped.
A brutal lash is considered a whip for all intent and purpose except proficiency.
Additionally if you are have exotic weapon proficiency with the brutal lash you gain access to the following special maneuvers:
Dancing Whip Stance: As a swift action you can whirl your brutal lash like a madman, in this stance you threaten (and therefore gain the ability to take attacks of opportunities) however if you move more than 5 ft. during your turn you immediately drop out of the stance. in this stance you always count as having a free hand for the purposes of interacting with the Deflect Arrows feat, and the exotic weapon proficiency feat counts as Improved Unarmed Strike for the purposes of pre-requisites to gain Deflect Arrows.
Overhead Crash: As a standard action you can make a powerful overhead attack which crush your foes, you make an attack in a 15 feet line, you make a single attack roll against all creature in the line, using the same attack and damage roll against each. If you hit, the creature is allowed a Reflex save (DC 10 +1/2 HD + your attack roll ability modifier) to halves the damage, a failed save also knock the creature prone. At bab +6 this attack deal double damage, at +11 it deal triple damage and a +16 it deal quadruple damage.
Sweeping Attack: As an attack action you can make an attack against every creature in a 15 feet cone. You use the same attack and damage roll against all creatures caught in the area.
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