Talk:Refillable Potions (3.5e Variant Rule)
A Congregation of Nodes
I have occassionally pondered the possibility of having strategically important magic zones that are scattered about the game world. I feel like in order to make them important enough that the DM remembers to think about where they should be placed as part of their encounter/world design, they have to be more central to the game than merely recharging one potion per day. That said, I see that you considered this and made plenty of other options for recharging potions with. Not as exciting as doubling down enough to make nodes into a core part of the gameplay, but probably more likely to work.
From a Dark Souls perspective, I don't think this Dark Souls-inspired game mechanic makes the game more like Dark Souls at all; Bonfires work as reset buttons so that you can be guaranteed a fair four encounter workday, to ensure you don't get anywhere unless you commit to fighting all the way to another bonfire in one go. A congregation of nodes, however, seems like it would be an excellent place to keep your hideout when fighting a hit-and-run war of attrition.
If a character temporarily moves leylines, does that change the other intersections of those leylines all over the planet? :P --Foxwarrior (talk) 09:24, 20 April 2016 (UTC)