Trading-In Player Characters (3.5e Variant Rule)

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Trading in Player Characters

A player may ‘trade in’ one of his/her player character in exchange for an NPC s/he wishes to play. The PC being traded in must have gained at least one level since the player started playing him/her/it. The PC becomes an NPC and the chosen NPC becomes the player’s new PC.

To be eligible for this an NPC must meet the following requirements:

The NPC’s level (or ECL if racial hit dice or LA are involved) must be one less than that of the PC being traded in. (Exception: if the NPC is a descendant of the PC being traded in, it may be equal to that of the PC.)

The NPC must plausibly be able and willing to join the party.

The NPC may not have an established personality which the player is unable or unwilling to play appropriately.

The NPC may not be privy to information which the DM wants the player’s to work to acquire.

The NPC may not be one which the DM has a strong emotional attachment to.


If the NPC is ineligible for any reason, the PC remains a PC and the NPC remains an NPC. Indicating which reason applies is not recommended. (Indicating why a PC cannot be traded in yet, on the other hand, is a good idea.)


Back to Main Page3.5e HomebrewVariant Rules

AuthorIdeasmith +
Identifier3.5e Variant Rule +
Rated ByUndead Knave + and Ghostwheel +
RatingRating Pending +
SummaryRules for taking over an NPC as one’s PC. +
TitleTrading-In Player Characters +