User:Ubergeek63/Exalted Monk
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Contents
Introduction
Scavenges unused party magic to persistent buff entire party at lvl 12 while being helpful during the day even at lower lvls
References
Savage Species - Thri-keen monstrous humanoid race, pgs 217 & 222
Book of Exalted Deeds - Sacred Vow pg 45, Vow of Poverty pg 48, Intuitive Attack pg 44
Dragon_355 - Beast Strike pg 76
Dragon_340 - Backstab pg 86, Improved Combat Reflexes pg 87
Player's Handbook - Combat Expertise, pg 92
Complete Champion - Holy Strike, pg 48
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Spellcaster takes cures as arcane spells chaining powered by wizard spells: Cure Light wounds and Cure Moderate wounds are musts
Wizard takes Blur and Displacement spells to use persistent metamagic on powered by spell thief scavenging
Items
none
Progression
Starting Ability Scores (Before Racial Adjustments): 25 point buy - STR 11 / DEX 14 / CON 10 / INT 14 / WIS 14 / CHA 10
Race (Templates): STR +2 / DEX +4 / INT +2 / WIS +4 / CHA -4, JUMP +30, Natural Armor +3
Starting Racial Traits: 4 Claws (d4), 1 bite (d4+poison), Darkvisioin 60', Immune to sleep
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Thri-Keen | +2 | +0 | +0 | +0 | Deflect Arrows, Combat Expertise | Immune to sleep, 4 claws and a poison bite, AC+4 | Jump 4, Balance 4, |
2nd | Thri-Keen | +2 | +0 | +3 | +3 | FLAW | Jump 1, Balance 1 | |
3rd | Monk of Ryu 1 | +2 | +2 | +5 | +5 | Weapon Focus (Natural) | Sacred Vow, Vow of Poverty, Improved Unarmed Strike, Flurry of Blows, AC bonus +5, endure elements, Still Mind, Improved Grapple | Concentration 5, buy back LA |
4th | Monk 2 | +3 | +3 | +6 | +6 | Touch of Golden Ice | Exalted strike +1 (magic), Evasion, Combat Reflexes | Diplomacy 5 |
5th | Monk 3 | +4 | +3 | +6 | +6 | Sustenance | ||
6th | Monk 4 | +5 | +4 | +7 | +7 | Beast Strike, Intuitive Attack | AC+6, DEFL +1, Holy Strike, WaterWalk 20 ft., Improved Trip | |
7th | Kensai 1 | +5 | +4 | +4 | +9 | Signature Weapon, Resistance +1, WIS +2 | Ride 5, Signature Weapon +1 | |
8th | Kensai 2 | +6 | +4 | +4 | +10 | NA+1, Mind Shielding | ||
9th | Kensai 3 | +7 | +5 | +5 | +10 | AC+7 | Signature Weapon Collision |
Other Components
Specialist wizard (Illusion)
Highlights
Tactics
As a support build, it is weak in battle but spell compliment can compensate at low lvls to some extent. At higher lvls will be peristent buffing the party for free the night before, and trigger a saved HP maxing cure wounds spell as a move action. In between battles lower buffs can be stored to be released as a move action at the beginning of the next battle.
At the end of the day left over party spell energy is collected and used for buffs and stored for the next days battles.
Further Optimization
More of a DE-optimization for pickier GMS:
Remove Beguiler, swap Spellthief and Spellcaster for spellthief's skill bonus, and add 2 wizard lvls. You don't qualify for War Weaver till lvl 8.
For VERY picky GMs replace Spellcaster with Beguiler or Warmage and add a Flaw to get another feat to take Extra Spell (Cure Moderate Wounds - it IS in the Bard list as an arcane spell)
Side Notes
<- overview of additional info about this build ->
Limitations
Versatile caster is assumed to assemble slots to cast from since spontaneous casters cast from slots. This allows a lvl 2 spell to be cast from 4 lvl 0 slots or 2 lvl 0 slots and 1 lvl 1 slot. This seems to be the intention of the feat, not of much use else wise. A great help at low lvls but of less use later on.
Master Spellthief says "levels of ANY class that grants arcane spellcasting other than the spellthief". This is taken to mean that anytime your spell casting goes up your spell stealing and use functions do, though you do not get spell effect etc (even this is not completely liberal as it prevents 1/2 advancement prestiges from increasing your spellthief stats). This makes perfect sense since it is assumed that half to three quarters of a spellthief's casting is from stolen spell energy.
Variants
Warmage can be used instead of Beguiler
Miscellaneous
<- Any other side notes that don't fit in the above sections. ->
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