Tosheik City (3.5e Location)

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Tosheik

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Author: Havvy (talk)
Date Created: 7/31/09
Status: Unfinished; PLEASE add ideas/expansions of ideas onto the talk page.
Editing: Clarity edits only please
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General Info

Tosheik is a city with an Obelisk of Supernatural Protection (see below) in it. Not much is developed of the surrounding geography or political landscape, other than the fact that Tosheik is out of the way of major trade routes, and mostly ignored in global conquests. Tosheik may be placed in any country that does not prohibit the usage of weapons.

  • Population: A bit more than 9000

Knowledge (Local) & Bardic Knowledge Checks

Characters with ranks in Knowledge (Local) may have heard of this town. Characters must have spent at least one year in the region. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. Characters get a +2 synergy bonus for every 5 ranks in Knowledge (the planes).

Knowledge (Local) or Bardic Knowledge
DC Result
15 There lies a city not near water where they sell fresh fish.
20 People in the area get hurt less often.
25 A group of mages work together for one unified purpose.
30 A planar-fisherman created a demiplane where he bred fish from other planes. A city built around it.

Geopolitics

Tosheik is in a country that requests 2% of its gold in taxes every two years. While it sends out about 10% of its population during wartime, Tosheik has never been attacked by invading countries, having a wide expanse of land before there are any foreign borders. There is only one major road leading to Tosheik, on which, most of the major trading takes place. Tosheik is not near a sea, and does not need to worry about a naval attack. Many odd fish found in the Tosheik Demiplane are traded for various goods.

Defenses

The town is surrounded by 10ft (3.3m) high reinforced wooden fences. At entrances, there are no gates. A 50% and 25% distance between the town center, the Obelisk, are 6ft (2m) high wooden fences, with openings every quarter mile. The Obelisk gives a damage reduction bonus.

Supernatural Obelisk of Protection

Inside the Obelisk is a portal to the Tosheik Demiplane. Using a magical ritual known as "Portal to Vortex", that portal is turned into a vortex, leaking out part of its power, being the timeless for HPs trait reworked as a damage reduction bonus based on distance from the vortex.

  • Less than 100 feet from center: 4/-
  • Between the Obelisk and the innermost town gate: 3/-
  • Between the Obelisk and the inner town gate: 2/-
  • In the town gates: 1/-

Inhabitants

Fishermen and planer travelers are more common here than elsewhere.

Power Structures

Local Government

The local government is lawful neutral. Around town is 60 guards (45 level 1, 15 level 2) and 2 captains that maintain the laws. There are two captains that command the guards.

Tosheik Planar Committee

A committee of folks who are the law of the Tosheik Demiplane. They have a few specific laws that are punishable in many painful ways. At times, they get into problems with the local government, as they add laws that can only be enforced in city. Still, the city guard stays out of their way most of the time, as all members on the committee are high level wizards.

  1. Taking more than 50lb of fish from the plane per person per day | Disallowed from taking any fish from the plane for one month.
  2. Entering the plane without permission | Barred from the central 25% of town.
  3. Cutting off a limb of somebody in the plane | Cutting off of the same limb for twice the time that limb is off.
  4. Leaving guide without permission | Barred from reentering plane.
  5. Entering central 25% of town while barred. | Forced into the plane, and random limb cut off for 1 day (in the material plane)

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AuthorHavvy +
Identifier3.5e Location +
RatingUndiscussed +
TitleTosheik City +