Baleful Wind (3.5e Invocation)

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Revision as of 20:05, 17 October 2015 by Luigifan18 (talk | contribs) (Wait, Gust of Wind allows a Fortitude save, not a Reflex save. My bad! (Yes, that means evasion doesn't apply.))
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Author: Luigifan18 (talk)
Date Created: October 17, 2015
Status: Complete
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Baleful Wind
Warlock Lesser; 3rd
Wind Mage Lesser; 3rd


This invocation works like gust of wind, except that it also does 1d6 or 1d4 Dexterity damage (the former value when cast by a warlock, the latter value when cast by a wind mage). Dexterity damage can be reduced by success on the Fortitude save; for the warlock version, a successful save halves the Dexterity damage, while for the wind mage version, a successful save reduces the Dexterity damage by 2, to a minimum of 0. For both versions, the Dexterity damage is a negative energy effect, and can be resisted (or not) accordingly. However, stability bonuses or penalties do not affect the save DC with respect to resisting the energy damage (though they do apply to the save for negating being checked or blown back by the gust of wind as normal).

Due to their different magical proficiencies, warlocks and wind mages cast this invocation slightly differently. Warlocks can inflict more Dexterity damage, and the Dexterity damage is harder to withstand, as described in the previous paragraph; wind mages cast this invocation with a +2 increase to the caster level and save DC.

This invocation is an [Air] effect.


Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsWarlock
Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsWind Mage

Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan18 +
DescriptorAir +
Identifier3.5e Invocation +
LevelWarlock Lesser + and Wind Mage Lesser +
RatingUndiscussed +
SummaryBlow enemies away, and sap their dexterity while you're at it. +
TitleBaleful Wind +