Invigorating Flourish (3.5e Maneuver)

From Dungeons and Dragons Wiki
Revision as of 19:32, 13 October 2015 by Luigifan18 (talk | contribs) (Project #311! This is basically a martial spin on Vigor.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Luigifan18 (talk)
Date Created: October 13, 2015
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Invigorating Flourish
Ideal Heart (Boost, Strike)
Level: 2
Initiation Action: Standard
Range: Touch
[[SRD:Aiming a Spell (Spell Descriptor)|]]: One creature
Duration: 1 round/level
Saving Throw: None

You psyche yourself up for the trials ahead with a quick swish of your sword.

As part of this maneuver, make a single attack roll with whatever weapon you have on hand. This is not actually an attack. Instead, you gain temporary hit points equal to your attack roll, which last for 1 round per initiator level. Alternatively, you may grant those temporary hit points to a willing ally with a touch, either as part of the same standard action used to initiate this maneuver or as a standard action on a subsequent turn during the duration; if using the latter option, your ally gains the temporary hit points in their current state (# of hp remaining and rounds remaining), and you lose the temporary hit points. The creature you gave the temporary hit points to cannot give them to another creature. Temporary hit points do not stack; they overlap.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesIdeal Heart

Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceModerate +
AuthorLuigifan18 +
DisciplineIdeal Heart +
Identifier3.5e Maneuver +
Level2 +
RatingUnrated +
SummaryGain temporary hit points with a skillful weapon twirl or flick. +
TitleInvigorating Flourish +
TypeBoost, Strike +