Werewolf Lord (3.5e Class)
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Play as a Werewolf starting from first level.
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Werewolf Lord
Werewolf Lords are natural lychanthropes that draw power from their animal roots. They are really predatory both in looks and personality. Werewolf Lords are one of the first generation werewolves that survived for ages.
Making a Werewolf Lord
Werewolf Lords are strong frontline fighters that excel in taking down wild beasts since they don't carry silver weapons on them. Physical stats are really important for Werewolf Lords. If you can get a utility caster on your team then you are good to go!
Abilities: Strength, constution and dexterity is realy important but a bit of wisdom and charisma can help.
Races: Only humanoids and giants can become a Werewolf Lord.
Alignment: Any.
Starting Gold: 6d4x10gp
Starting Age: Simple
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +2 | ?Attribute Boost, Natural Attacks, Scent, Bonus Feat, Transform, Skills of the Hunter, Low-Light Vision | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +3 | |||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +3 | |||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +4 | |||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +4 | |||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +5 | +5 | |||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +5 | +5 | |||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +6 | +6 | |||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +6 | +6 | |||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +7 | +7 | |||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +7 | +7 | |||||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +8 | +8 | |||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +8 | +8 | |||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +9 | +9 | |||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +9 | +9 | |||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +10 | +10 | |||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +10 | +10 | |||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +11 | +11 | |||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +11 | +11 | |||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +12 | +12 | |||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Werewolf Lord.
Weapon and Armor Proficiency: Werewolf Lords are proficient with all simple weapons.
Natural Attacks (Transformed): Werewolf Lord gains two claw attacks and a bite attack.The bite attack of a Werewolf Lord is a secondary attack.
Hybrid Size | Claw | Bite |
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Small | 1d3 | 1d4 |
Medium | 1d4 | 1d6 |
Large | 1d6 | 1d8 |
Huge | 2d4 | 2d6 |
Skills of the Hunter (Transformed): At first level, a Werewolf Lord gains a racial bonus on survival, climb, jump, listen, spot and tumble checks equal to his Wolf Lord level.
Scent (Ex): A Werewolf Lord's ability to smell things is beyond any creature. At first level, he gains scent.
Low-Light Vision (Ex): A Werewolf Lord has low-light vision in any form.
Attribute Boost: At first level Werewolf Lord gains +2 bonus to Wisdom.
Attribute Boost(Transformed): At first level Werewolf Lord gains +2 bonus to strength and dexterity.
Bonus Feat: At first level Werewolf Lord gains Iron Will as a bonus feat.
Alternate Form (Su): A Werewolf Lord can freely change between his human form to a wolf form and a hybrid form. While in his hybrid form or wolf form he gains the benefit from abilities that have a (Transformed) tag on them. Transforming is a standart action that doesn't trigger a attack of oppurtunity.
A slain Werewolf Lord reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.
Ex-Werewolf Lord
If a Werewolf Lord somehow gets rid of his natural lychanthropy he exchanges all of his Werewolf Lord levels with another class.
Epic Werewolf Lord
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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4 + Int modifier skill points per level. |
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Article Balance | Very High + |
Author | Montwind + |
Base Attack Bonus Progression | Good + |
Class Ability | Other + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rated By | Bonwa +, ThunderGod Cid + and EmperorXander + |
Rating | Rating Pending + |
Reflex Save Progression | Good + |
Skill | Balance +, Climb +, Handle Animal +, Hide +, Intimidate +, Diplomacy +, Jump +, Knowledge +, Listen +, Move Silently +, Sense Motive +, Spot +, Survival +, Swim + and Tumble + |
Skill Points | 4 + |
Summary | Play as a Werewolf starting from first level. + |
Title | Werewolf Lord + |
Will Save Progression | Good + |