Sublime Boxer (3.5e Class)
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A sublime boxer hit people with her fist and initiating maneuvers. [[Minimum Level::1] Martial Maneuvers Full
Sublime Boxer
<-general description->.
Making a Sublime Boxer
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: Any
Starting Gold: As rogue.
Starting Age: Simple
Level | Base Attack Bonus |
Saving Throws | Special | Maneuvers Known |
Maneuvers Readied |
Stances Known | |||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +0 | Adrenaline, Boxing, Stunning Fist | 4 | 4 | 1 | |||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +0 | AC Bonus, Determination | 5 | 4 | 2 | |||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +1 | Shove, Thorned Fist | 6 | 5 | 2 | |||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +1 | Riposte | 7 | 5 | 3 | |||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +1 | Bonus Feat | 8 | 6 | 3 | |||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +5 | +2 | Knock Out Punching | 9 | 6 | 4 | |||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +5 | +2 | Power Punch | 10 | 6 | 4 | |||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +6 | +2 | Body of Steel, Harsh Stun | 11 | 7 | 5 | |||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +6 | +3 | Bonus Feat, Ferocity | 12 | 7 | 5 | |||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +7 | +3 | Crashing Strike | 13 | 7 | 6 | |||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +7 | +3 | Sidestep | 14 | 8 | 6 | |||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +8 | +4 | Improved Riposte | 15 | 8 | 7 | |||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +8 | +4 | Bonus Feat | 16 | 8 | 7 | |||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +9 | +4 | Knock Out | 17 | 9 | 8 | |||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +9 | +5 | Improved Crashing Strike | 18 | 9 | 8 | |||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Body of Adamantine | 19 | 9 | 9 | |||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Bonus Feat | 20 | 10 | 9 | |||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Improved Ferocity | 21 | 10 | 10 | |||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Primed Up | 22 | 10 | 10 | |||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +12 | +6 | Superior Riposte | 23 | 11 | 11 | |||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the sublime boxer.
Weapon and Armor Proficiency: A sublime boxeris proficient with all simple and martial weapons but with no armor or shield.
Maneuvers: You begin your career with knowledge of four martial maneuvers. The disciplines available to you are Anima River, Diamond Mind, Setting Sun and Tiger Claws disciplines.
Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied below). A maneuver usable of the sublime boxer is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levels, as shown on Table: Sublime Boxer. You must meet a maneuver's prerequisite to learn it. See the table to determine the highest level maneuver you can learn.
Upon reaching 4th level and every even-numbered sublime boxer level after that (6th, 8th, 10th, and so on) you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver and exchange for the new one. You can choose a maneuver of any level you like, as long as you observe your restriction on the highest level maneuvers you know; you need not replace the old maneuver with a new maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st, 2nd, 3rd, or 4th level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. You can swap only a single maneuver at any given level.
Maneuvers Readied: You can ready all four maneuvers you know at 1st level, but as you advance in level and learn more maneuvers you must choose which maneuvers to ready. You ready maneuvers by focusing for 5 minutes. The maneuvers you choose remain readied until you decide to focus again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend five minutes in thought, you can change your readied maneuvers.
You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them. When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).
Sublime boxers recover one maneuver as a swift action by expending one adrenaline point. If her adrenaline are ever maxed she instantly regain all of her expended maneuvers immediately.
Stances Known: You begin play with knowledge of one 1st-level stance from any discipline open to you. At 2nd and even level thereafter, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description.
Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.
Adrenaline (Ex): Whenever a sublime boxer is hit or hits a creature she is actively fighting she gain a single point of adrenaline. She may have a number of adrenaline point equal to her class level+3 and at the beginning of each of turn she lose one adrenaline point. She may expend a number adrenaline point as part of an unarmed attack to deal an additional 2 points of damage per points of adrenaline expended with that attack.
Boxing (Ex): A 1st level sublime boxer gain the pugilist and the codex unarmed strike feats as bonus feats. A boxer also use her class level as monk level or the purpose of qualifying for feats.
Stunning Fist (Ex): A 1st level sublime boxer gain stunning fist as a bonus feat except she has no daily uses, instead she use it by spending 3 adrenaline points. Additionally she may instead of spending one The DC of her stunning fist is based on either her strength or charisma.
AC Bonus (Ex): A 2nd level sublime boxer either add her constitution score as a armor bonus to her armor class as long as she wear no armor.
Determination (Ex): A 2nd level sublime boxer gain a single adrenaline point whenever she is targeted by a [mind-affecting] effect, two if it also is a [fear] effect. Additionally a sublime boxer add her charisma modifier to her will save for as long as she have a single adrenaline point.
Shove (Ex): A 3rd level sublime boxer gain Improved Bull Rush, Improved Trip and improved feint as bonus feats even if she does not meet the prerequisites but can only benefits from it when she do unarmed attacks. Her unarmed attack become a trip weapon.
Thorned Fist (Ex): A 3rd level sublime boxer gain the thorned fist feat as a bonus feat.
Riposte (Ex): A 4th level sublime boxer gain the ability as a ring of riposte, however it only apply to her unarmed strike.
Bonus Feat (Ex): A 5th level sublime boxer gain a [fighter] bonus feat she meet the prerequisites of. She gain another bonus feat at 9th level and each 4 level thereafter.
Knock Out Punch (Ex): A 6th level sublime boxer gain the Knock Out Punch feat as a bonus feat.
Power Punch (Ex): A 7th level level sublime boxer is able to make an extremely powerful punch, by spending 5 adrenaline points she can make a single unarmed attack as a standard action. This attack is made with a +2 bonus to hit. If your attack hits, you may deal damage as if you had struck three time and immediately make a bull rush against the target. If successful, she do not have to move with the target, as it blast it away with explosive force. When your BAB becomes 11, you may deal damage four times. When your BAB becomes 16, you may deal damage five times. If your attack is a critical hit, all the damage is multiplied as if they were individual critical hits.
Body of Steel (Ex): 8th level sublime boxer become immune to fatigued, [fear]-effect and staggering.
Harsh Stun (Ex): A 8th level sublime boxer can now stun creature normally immune to stunning or fortitude save (such as most undead and construct).
Ferocity (Ex): A 9th level sublime boxer can once per day take a standard action as an immediate action whenever she would be made unconscious or dead.
Crashing Strike (Ex): Whenever a 10th level sublime boxer successfully bull rush someone into a wall or other solid object, they stop as normal and you crush them with such an impact you deal 4d6 + Str in damage.
Sidestep (Ex): A 11th level sublime boxer with at least 5 adrenaline points do not provoke attacks of opportunity for moving.
Improved Riposte (Ex): A 12th level sublime boxer riposte now deal an extra 100% damage instead of 50%.
Knock Out (Ex): Whenever a 14th level sublime boxer drop a creature kill or knock a creature unconscious with her unarmed attack she gain a number of adrenaline points equal to the creature;s hit dice.
Improved Crashing Strike (Ex): At 15th level, whenever you successfully bull rush someone into a wall or other solid object, they stop as normal and you crush them with such impact you deal 8d6 + twice your Str in damage.
Body of Adamantine (Ex): 16th level sublime boxer become immune to critical hits, death-effect, energy-drain, stunning and exhaustion.
Improved Ferocity (Ex): A 18th level sublime boxer can once per day take a full round worth of action as an immediate action whenever she would be made unconscious or dead, at the start of her round of action her adrenaline points are maxed and she recover all maneuvers.
Primed Up (Ex): 19th level sublime boxer can gain 1d4+1 adrenaline points as an immediate action.
Superior Riposte (Ex): A 20th level sublime boxer riposte now deal an extra 200% damage instead of 100%.
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Leziadv |
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Article Balance | High + |
Author | Leziad + |
Base Attack Bonus Progression | Good + |
Class Ability | Martial Maneuvers + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Rating | Unrated + |
Reflex Save Progression | Good + |
Skill | Balance +, Bluff +, Climb +, Concentration +, Escape Artist +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim + and Tumble + |
Skill Points | 4 + |
Summary | A sublime boxer hit people with her fist and initiating maneuvers. + |
Title | Sublime Boxer + |
Will Save Progression | Poor + |