User:Leziad/Fiend Heritor (3.5e Prestige Class)

From Dungeons and Dragons Wiki
< User:Leziad
Revision as of 21:16, 20 December 2014 by Leziad (talk | contribs) (Created page with "{{author |author_name=Leziad |date_created=20th December 2014 |adopter= |date_adopted= |status=Almost Finished, fluff and skill soon |editing= |balance=Very High }}<div class...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 20th December 2014
Status: Almost Finished, fluff and skill soon
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

You embrace your fiendish heritage and turn into a fiend. 10 Spontaneous Arcane Spellcasting Partial


Fiend Heritor

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Fiend Heritor

<-why characters pursue this class, what other classes they typically have, and what abilities are important->


Entry Requirements  
Alignment: Any Nongood. 
Skills: Knowledge (The planes) 12 ranks , Spellcraft 12 ranks. 
Feats: <- feat requirements for the prestige class ->. 
Spellcasting: Must be able to spontaneously cast spells, including [evil] spells.. 
Special: Must possess fiendish ancestry or something similar.

Table: The Demon Disciple

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +2 +2 Fiendish Bloodline, Natural Armor +1 level of existing arcane spellcasting class
2nd +1 +3 +3 +3 Ability Boost, Harmless Form (+2 Str, +2 Cha)
3rd +2 +3 +3 +3 Fiendish Sorcery, Telepathy +1 level of existing arcane spellcasting class
4th +3 +4 +4 +4 Ability Boost (+2 Dex, +2 Int), Fiendish Qualities, Wings +1 level of existing arcane spellcasting class
5th +3 +4 +4 +4 Fiendish Sorcery, Form of the Fiend +1 level of existing arcane spellcasting class
6th +4 +5 +5 +5 Ability Boost (+2 Str, +2 Dex) +1 level of existing arcane spellcasting class
7th +5 +5 +5 +5 Fiendish Sorcery +1 level of existing arcane spellcasting class
8th +6/+1 +6 +6 +6 Ability Boost (+2 Con, +2 Cha) +1 level of existing arcane spellcasting class
9th +6/+1 +6 +6 +6 Fiendish Sorcery, Fiendish Movement
10th +7/+2 +7 +7 +7 Fiendish Kingship +1 level of existing arcane spellcasting class

Class Skills (8 + Int modifier per level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iajitsu Focus (), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the <-class name->.

Fiendish Bloodline (Ex): Fiend Heritors count as evil outsiders for the purpose of spells and effects which interact with them whenever beneficial, regardless of their actual alignment or type. Additionally they make take vile feats as if they were normal feats. However as she level in this class her form start to take the appearance of a fiend, she take a penalty equal to twice her class level to conceal her true nature and on charisma-based skill checks (except intimidate) against nonevil creatures.

Natural Armor (Ex): A find heritor gain half of his class level+1 as a bonus to her natural armor.

Ability Boost (Ex): At 2nd level a fiend heritor receive a +2 bonus to her strength and charisma, at 4th level she receive +2 bonus to her dexterity and intelligence, at 6th level she receive an additional +2 bonus to her strength and dexterity score, finally at 8th level she receive an additional +2 bonus to her constitution and charisma.

Harmless Form: A 2nd level fiend heritor is capable of taking the form of it old mortal self as a move action, triggered by a somatic or verbal component of her choice. While in her old mortal form she count as her former type when beneficial, allowing the fiend heritor to disguise as a human and interact with nonevil creatures without penalties. However while in her harmless form she does not benefits from her ability boost class feature to her strength and dexterity, her natural arrmor class feature or her wings class feature.

Fiendish Sorcery: At 3rd level and each odd level thereafter a fiend heritor gain an additional spell known of the second highest level she could cast or lower. She may pick a spell of the highest level she can cast if the spell is either of the evocation, conjuration or enchantment school or has the [evil] descriptor. If the fiend heritor has invocations she gain an invocation of the highest level she know, if she has both spells and invocation she get both.

Telepathy: At 3rd level a fiend heritor gain telepathy out of 100 feet.

Fiendish Qualities: At 4th level a find heritor gain traits similar to an half-fiend:

Wings: At 4th level a fiend heritor gain a pair of fiendish wings, granting her a fly speed equal to twice her class level (good).

Form of the Fiend: At 5th level the fiend heritor become an outsider with the evil subtype with one fiendish subtype based on her heritage (such as demon or devil)).

Fiendish Movement (Su): At 9th level a fiend heritor may use greater teleport (self only) as a supernatural ability at will.

Dark Kingship: At 10th level a fiend heritor become a full duke of Baatzu, demon lord of the abyss or etc. She gain an essentially infinite realm within the lower plane that become divinely morphic to her whims. She m,ay make a gate (travel version only) to her realm as a supernatural ability at will.

Additionally if she is ever slain she return to life in her realm unharmed, however she become unable to leave her realm for a full year or 100 years if she was slain by an holy artifacts. She may return to the material planes faster by having her minions perform a 24 hours ritual involving the casting of a gate spell and 15,000 gp in special material compoennts.



Back to Main Page3.5e HomebrewClassesPrestige Classes