Warforged-Gr7mm (5e Race)

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Author: Gr7mm Bobb (talk)
Date Created: 31−Oct−2014
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Warforged

Built for a war that has ended, searching for purpose.


Physical Description

The warforged are made of stone, metal and wood fibres. The core of a warforged is a skeletal frame made of metal and stone with wood fibres acting as a muscular system. Covering the warforged is an outer shell of metal and stone plates. An internal network of tubes run through the warforged's body, these tubes are filled with a blood like fluid that is designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb whilst their feet only have two broad toes.

The warforged's face loosely resembles their human creators though they have a toothless jaw, heavy brow line and are lacking noses. Each warforged has a ghulra engraved upon their foreheads. Each of these runes are unique to the warforged giving them a sense of individuality.

The warforged have a sexless form and are considered to be mono-gender. The warforged are able to be repaired and modified by artificers or even themselves giving them an endless possibility to their appearances.

A warforged on average stands 6'0" - 6'6" and weighing in at 270 - 300 lbs. These numbers may vary among the subraces, Juggernaut's being 6'2" - 7' and 280 - 360 lbs and Scouts standing from 2'10" - 3' 6" in height and weighing between 35 - 50 lbs.

Personality

Warforged can have unique personality traits though, being constructs they are restricted in some ways. They experience anger, pain, fear and hatred like their human creators though, all warforged are incredibly reserved and pensive hiding an array of emotions behind their metallic face. Their faces were not designed to display facial expressions and so it can seem like they are distant to the conversation. Despite their lack of physical facial expressions they're not completely without them as their eyes tend to brighten when experiencing strong or specific emotions.

Some warforged are incredibly naive and lack introspection however, many others are the opposite and question their existence, wonder if they have souls and ask what becomes of them in the after life. The more intelligent warforged create complex philosiphies about what they perceive and learn. Though warforged can show loyalty to religions and organisations, typically they become loyal to a small group of comrades.

Warforged often have little life experience as they spent most of their time assigned to one specific duty, usually soldiering. If there is one interest all warforged share it is the love of working and many create endless lists of goals and chores. They take pride in their work and work incredibly hard which makes them dislike idleness and failure. Warforged can excel at most tasks having a single-minded effenciency, especially in combat related roles.

War and military conditioning create the foundation of warforged personalities, they understand duty, the chain of command and conflict. Due to their bodies more closely resembling males than females warforged prefer to be called "he" than "it". Some warforged adopt female names though most of their names are straightforward and are related to their job, abilities or rank. Many warforged simply accept the nicknames given to them by their comrades while others seek to earn more meaninful names that best describe them.

Warforged Traits

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Creature Type. Humanoid
Ability Score Increase. Strength {{{str}}}, Dexterity {{{dex}}}, Constitution {{{con}}}, Intelligence {{{int}}}, Wisdom {{{wis}}}, Charisma {{{cha}}}
Age. A warforged is complete and fully developed at construction and are built to last. The maximum age for a warforged has not been determined to this date. In the Ebberron campaign setting, the agreements between the previously warring factions prevents the creation of new warforged causing the minimum age to be available to be 3 years.
Alignment. A warforged's alignment is as varied as its creators and generally is a reflection of its designed purpose.
Size. Your size is Medium.
Speed. Your base walking speed is 30ft feet.  
Living Construct. Immunity to the poisoned condition, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Resistance to poison damage. Does not need to eat sleep or breathe, but can gain the benefit of consumable's. A warforged receives only 1/2 HP from recovery dice during a short or long rest, and the effects of healing spells. 
Rest of the Sleepless. A warforged can go into an inert state with full awareness of its surroundings even while in this resting state. A warforged gains the benefits of a long rest in 4 hours of rest (vice 8 hrs). 
Body of War. A warforged is covered in a composite plating that makes the AC 12+ Dex. This plating takes the place of armor and cannot be worn with armor, this plating counts as Light armor for all intents and purposes. Because of this trait, the body of a warforged can be enchanted as armor. A warforged can also be built without this armor plating, removing the AC bonus but freeing up the armor slot. 
Artificial Anatomy. A warforged has the advantage on all death saving throws. A warforged does not recover hit points naturally. A warforged can recover hit points through repairs using a 'warforged repair kit', which is a set of artisans tools that are specifically designed for this purpose. The amount of HP recovered from 8 hours of work is equal to the hit points that would be gained from a short rest. The following tools may be used instead of a full Warforged Repair kit at half gain: Jewelers, Masons, Smiths, or Tinkers tools. All warforged are proficient in the use of a Warforged repair kit. 
Combat Ready. A warforged gains proficiency with 1 martial weapon.
Languages. You can speak, read, and write Common and one additional language (usually reflecting the language of its creators or a common enemy).



Warforged Subraces

Tactician

Ability Score Increase +1 Itelligence

The Right Nudge A tactician starts with the guidance cantrip.

Marker Whenever a tactician uses its action to use the 'help' action to provide and ally with advantage, it also adds its proficiency to their roll.

Of Mind and Body A tactician has an innate sense of how things work mechanically and magically when it comes to mechanisms and constructs. A Tactician adds double its proficiency made on checks to determine how certain devices work. This includes, but is not limited to, Arcana checks to identify constructs, how a particular magical-mechanical device functions, and even medicine checks on warforged.

Juggernaut

Ability Score Increase +1 Strength

Heavy Plating This trait replaces the standard racial trait of warforged Body of War. A warforged's AC becomes 14 + Proficiency. This plating is treated as Heavy armor for all intents and purposes and is automatically proficient with heavy armor. A warforged juggernaut always has the disadvantage on stealth checks.

Adamantine layers A warforged juggernaut reduces each instance of non-adamantine piercing, slashing, and bludgeoning damage by an amount equal to its proficiency bonus.

Lasting Injury A warforged juggernaut cannot recover hit points from resting.

Stability A warforged juggernaut has the advantage against effects that would physically move it.

Scout

Ability Score Increase +1 Dexterity

Light Frame It has the advantage on stealth checks even when only lightly obscured.

Quick Footed Add +5 to landspeed

Darkvision A warforged scout has darkvision 60ft.

A scout model can be small size (decided @ character creation), a scout can use weapons with the heavy property without penalty that it is proficient with.

References

Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.

Eberron Player's Guide. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Wizards of the Coast. ISBN 0-7869-5100-1.

Races of Eberron. Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, and Keith Baker (2005). Wizards of the Coast. ISBN 0-7869-3658-4.

‘Fluff’ and general descriptions are from http://eberron.wikia.com/wiki/Warforged.


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Ability ModsStr {{{str}}} +, Dex {{{dex}}} +, Con {{{con}}} +, Int {{{int}}} +, Wis {{{wis}}} + and Cha {{{cha}}} +
AuthorGr7mm Bobb +
Canontrue +
Charisma{{{cha}}} +
Constitution{{{con}}} +
DexterityDex {{{dex}}} +
FeaturesAge +, Alignment +, Size +, Speed +, Living Construct +, Rest of the Sleepless +, Body of War +, Artificial Anatomy +, Combat Ready + and Languages +
Identifier5e Race +
Intelligence{{{int}}} +
Is Racetrue +
Race NameWarforged-Gr7mm (5e Race) +
RatingUnrated +
SizeMedium +
Strength{{{str}}} +
Subracetrue +
SummaryEveryones favorite magically powered robot's now for 5e. (at least until the official release.) +
TitleWarforged-Gr7mm +
TypeHumanoid +
Wisdom{{{wis}}} +