5.56 NATO Machine Gun (3.5e Equipment)
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5.56x45 Machine Gun
Exotic Two-Handed Projectile
Cost: | 500 gp |
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Damage (Small): | 1d6 (.22 rim) |
Damage (Medium)1: | 1d8 |
Critical: | 20/x2 |
Range Increment: | 150' |
Weight2: | 10 lbs |
Type3: | Bludgeoning and Piercing |
HP4: | 20 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
5.56x45 is a common caliber, seen in firearms worldwide, in the hands of many countries. This particular model happens to be a machine gun, capable of constantly firing as long as the trigger is held.
This model is fed by an ammo box, good for 100 attacks before having to be reloaded. This takes a swift action, or a free action with rapid reload, but non-proficient users take two rounds to do it, or one round with rapid reload. You may fire the weapon in one of three ways, taking a move action to switch between Automatic and Semi-Auto fire:
Semi-auto: You attack as normal. You deal additional damage equal to your DEX modifier. This does not stack with any other effect that adds your DEX modifier to damage.
Directed Burst (auto): You make a full attack (with an additional 1 attack at your highest BAB) as a standard action, or, if you have a BAB of at least +6, you may make two full attacks (plus two additional attacks at your highest BAB) as a full-round action. Firing the gun this way causes you to take a -4 penalty to your attack rolls, and you may only target a single creature or anyone adjacent to them with a single use of this ability.
Suppressing fire (auto): As a full round action, you may attack one creature or object in a number of contiguous 5-foot squares equal to your BAB at a -8 penalty to hit. In addition, when a creature attempts to enter one of the squares targeted, they must immediately make a reflex save (DC 10+1/2 HD+DEX) or immediately lose a move action and end their current action. Creatures who do not have a move action remaining this round end their current action and fall prone. This effect lasts until the start of your next turn, uses 2 ammo per square suppressed, and does not affect creatures immune to morale penalties.
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Author | Fluffykittens + |
Class | Projectile + |
Cost | 500 gp + |
Critical | 20/x2 + |
Damage | 1d8 + |
Damage Type | Bludgeoning + and Piercing + |
Hardness | 10 + |
Hit Points | 20 + |
Identifier | 3.5e Equipment + |
Proficiency | Exotic + |
Range | 150 + |
Rated By | Eiji-kun +, Ghostwheel + and Spanambula + |
Rating | Rating Pending + |
Size | Two-Handed + |
Title | 5.56 NATO Machine Gun + |
Weight | 10 + |