Wanderer (3.5e Feat)

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Author: Lord Dhazriel (talk)
Date Created: 19 Jun, 2009
Status: Finished
Editing: Spelling or grammar only, please.
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Wanderer [Archetype] Prerequisites: None.Benefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.

Archetype Feat Bonus are based on HD.

  • 1 HD: A wanderer only require half as much food, water and sleep than a regular member of his race to survive.
  • 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
  • 8 HD: A wanderer become immune to disease and poison. He also gain a +4 untyped bonus on fortitude save against spells and spell-like ability.
  • 15 HD: A wanderer gain regeneration 5/fire or acid. If she become immune to both energy types he lose his regeneration granted by the wanderer feat and gain fast healing 10.



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Facts about "Wanderer (3.5e Feat)"
AuthorLord Dhazriel +
Identifier3.5e Feat +
PrerequisiteNone. +
RatingUndiscussed +
SummaryYou have no home and wander the land, you are a drifter, a nomad. At home everywhere. +
TitleWanderer +
TypeArchetype +