Talk:Swift Hunter (3.5e Class)

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Revision as of 00:40, 11 December 2013 by Somehownotsingle (talk | contribs)
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I really like where you seem to be headed with this so far. It looks like its gonna be an interesting blend of Scout and Ranger. I have to ask, is it intended to go from only 1/day to at will in not only 5 levels with no other progression inbetween, but 5 low levels at that? Just curious. The-Marksman (talk) 00:30, 11 December 2013 (UTC)

Hi Marksman. See what you think now that you can read what the ability is. In my mind, it's a pretty weak ability, so a long progression isn't necessary.Somehownotsingle (talk) 00:35, 11 December 2013 (UTC)


THOUGHTS? I tried to give this some of the better abilities of the Ranger and Scout, while adding a few new powers for measure. I also decided to take away any restrictions on the bonus feats the Swift hunter can choose from.

The swift travel ability (obviously patterned on the barbarian rage ability) is to allow the swift hunter to skirmish as a full round action without having to dip or take Travel Devotion.

I'm really torn about the full skirmish damage progression, as opposed to half like the scout class has. I just feel like Skirmish is underpowered; I mean, the rogue gets full progression sneak attack, right? Still, I don't want to make it overpowered, hence the moderate BAB progression. Should I do something less powerful, like full BAB with the scout's normal half progression?Somehownotsingle (talk) 00:40, 11 December 2013 (UTC)

LikedEiji-kun +, Undead Knave + and Renshae +