Talk:Blood of Stone (3.5e Feat)

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Revision as of 19:42, 26 August 2013 by Foxwarrior (talk | contribs) (Ratings)
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Ratings

RatedLike.png Foxwarrior likes this article and rated it 3 of 4.
A steady rate of damage reduction per round, as well as the ability to sometimes weather really serious damage spikes? Neat.


You did notice that it still lowers damage by BAB on an unsuccessful save, right? That's better than most creatures' DR (though yes, DR applies to multiple attacks). --Ghostwheel (talk) 19:00, 26 August 2013 (UTC)

Yes, I did. --Foxwarrior (talk) 19:17, 26 August 2013 (UTC)
RatedFavor.png Aarnott favors this article and rated it 4 of 4!
Gives you something worthwhile to do with your swift actions that also turns you into a bit of a tank.

I really like the fact that it always does something even on a failed use. DC = Damage taken means at high levels it will probably just be -BAB damage, which is cool.

RatedFavor.png Luigifan18 favors this article and rated it 4 of 4!
Dude, I wish I knew about this when designing the Tran trio! It's totally cool for shrugging off physical attacks.


Other Effects

Hey Ghost, I think a specification is needed here. The description says any non-touch attack, which I infer to mean anything targeting your AC or flat-footed AC. But, as worded, it seems that area-of-effect spells as well as single-target spells can also be ignored. Is it supposed to be effective against a Cone of Cold? Quilliard 01:08, July 16, 2010 (UTC)

In D&D terminology, attacks are strictly effects that require an attack roll, so it doesn't work against those other things. --Ghostwheel 04:04, July 16, 2010 (UTC)
FavoredAarnott + and Luigifan18 +
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